Part V: The Business of Scoring Music for Video Games
Chapter 25: The Life of a Video Game Composer
Chapter 26: Contracts, Rights, and Work for Hire
Chapter 27: Creating an Estimate
Get Writing Interactive Music for Video Games: A Composer’s Guide now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.