CHAPTER 23 Stories in State-of-the-Art Serious Games

 

Nick Iuppa & Terry Borst

Because serious games are developed for a private clientele, rather than the commercial arena, any survey of how story narratives are being used in this field will necessarily be spotty. The Paramount/ICT/Army simulations highlighted in this book, are all, of course, serious games, and are worthy examples of how story is used in this area.

Several military simulations, America’s Army, Full Spectrum Warrior, Real War, and Close Combat, have been converted from in-house training games to successful commercial games. Close Combat, for example, hops from engagement to engagement within its series: the Battle of the Bulge; Utah Beach; Beirut, Lebanon during the Marine ...

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