Chapter 15. Drawing in 3D

This chapter covers:

  • Building a 3D world
  • 3D Transforms
  • Our ponderings on the thoughts of electronic monks

When we first saw that WPF had extensive support for 3D, we immediately started talking about some of the cool things we expected to be able to do, such as having controls angling off into the distance on a pane to the side of the screen to take up less real estate or creating some really cool 3D transitions.

It turns out that, although it’s possible to do these things, it isn’t the primary target for 3D in WPF. The 3D support in WPF is reasonably extensive and pretty cool, but it’s quite distinct from the 2D world we’ve inhabited so far. The general approach for 3D is to put a special container into your application ...

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