Chapter 8. Oooh, shiny!

This chapter covers:

  • Layered effects
  • Animation
  • Transforms
  • A poor attempt at counting the dimensions of a page

Unless you build games or screensavers for a living, chances are that your applications are, well, a little boring. After all, they have work to do, and it’s pretty hard to justify spending an extra month adding flare and élan to that time-sheet entry program. WPF is as much about those time-sheet programs as anything else—as merely the next generation technology for building applications.

But WPF has another side as well—it isn’t all about property systems and layout composition—WPF is hot! Or at least it can be. This chapter shows how you can add some glitter to your applications. Some things are easy, and ...

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