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Working with the Sketch Prototyping Tool

Video Description

Sketch is a software tool built for one specific purpose: to give you the power to rapidly create visually stunning representations - prototypes - of the web sites and apps you want to build; which you can then share with other people. In this course, design pro Andy Anderson takes you through the entire start-to-finish process of using Sketch to construct and export a real-world prototype of a mobile phone app. He starts with the basics of the Sketch app by getting you familiar with the interface, then teaches you to import assets into the work area, and shows you how to create and manipulate objects. He also advises you on efficient ways to organize and plan your projects, and finishes by explaining the best ways to export the finished product so you can share it locally or over the Internet.

  • Gain hands-on experience creating a real-world prototype of a smart phone app
  • Understand how to access the Sketch app and use the interface
  • Learn how to import text, images, and objects into Sketch
  • Discover time saving tips and tricks that speed up and improve the design process
  • Explore methods for exporting the finished project in a variety of formats

Instructor Andy Anderson is the author of over a dozen best-selling books on graphics and design, including the O'Reilly titles "Getting Started with Adobe InDesign CC 2015" and "Learning Lightroom 6/CC." Funny, engaging, and always on point, he's worked with Adobe tools since 1990 and has taught Adobe Photoshop, Illustrator, InDesign, Flash, and Dreamweaver to thousands of happy students over the past 25 years.