Now that you've seen how to create windows for your user interface, it's time to explore the controls you can use on them. Controls are the buttons, text boxes, lists, and images that we've all interacted with before and that make up any graphical UI. In this chapter, we'll discuss the following topics:
Placing a Control element inside a Dialog adds a new control to that window. You'll use its
Type attribute to specify which kind of control it is: PushButton, Text, and so on. Beware that these names are case sensitive. "Pushbutton" isn't the same as "PushButton" and will give you an install time error.