Apart from playing audio, many games show video clips, for instance, to present intros and cut-scenes. This part of the chapter describes the process of playing the video directly from your application.
In the exemplary game, you will present a video clip showing how the user can calibrate the compass. Such a movie should be presented only when the compass needs a calibration while opening the World screen. In such a case, the user should be directed to the auxiliary page, called Calibration, which presents the movie, together with the description that the user should calibrate the compass, and then press the back button to go back to the screen with the augmented reality feature.
The video clip is prepared as a
.wmv file and ...