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Windows Phone 8 Game Development by Marcin Jamro

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Chapter 11. Improving Game Experience

In previous chapters, you learned how to create the simple game using both the native and managed development approaches, as well as equip it with some additional features, such as geolocation, augmented reality, and social networks support. However, your game still does not have all the planned functionalities, including a possibility of suspending and resuming the game, as well as supporting audio, video, vibrations, speech synthesis, and recognition. You will get to know how to implement all of them in this chapter.

At the end, you will almost have the final version of your game. Hence, you are quite close to the moment when the game can be submitted to the store!

Saving and loading the game state

The current ...

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