The rocket display feature does not require text to be presented in various languages, because you show just numbers representing the current level, remaining rockets, as well as the score. However, in other scenarios, you need to support localization. Thus, in this section, you will learn how to create the mechanism of getting localized strings which works in the native part of your game.
The mechanism stores translations data in text files, which are encoded with UTF-8. At the beginning, you need to create the
LocalizedStrings.txt file that contains translations for the default language (English in your case). To add this file, you should choose the Add and New Item options from the context menu of the
Assets directory, ...