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Windows Phone 8 Game Development by Marcin Jamro

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Chapter 6. Steering, Sensors, and Collision Detection

In the previous chapter, you created the first prototype of your game that presents the game world with the planet and many asteroids. In this part of the book, you will learn how to steer the rocket by moving the mobile phone, increase or decrease the speed of the rocket, and even detect reaching the planet or hitting asteroids. At the end of this chapter, your game will also support multiple levels with varying difficulty level, which is visible by a higher number of asteroids and the rocket speed. You will also limit the game world, thus the rocket cannot fly outside the specified region.

Apart from operations performed in the native part of the game, you will learn how to support various ...

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