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Windows Phone 8 Game Development by Marcin Jamro

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Chapter 3. MVVM Design Pattern

The previous chapter described the initial steps of developing the Windows Phone 8 game, including creating the project and designing the first screen using the XAML language. You learned how to use controls, styles, resources, data binding, as well as localization features. All of these functionalities were used to create the Menu screen, which you can see in the emulator or on the phone while running your game.

In this chapter, you will prepare preliminary versions of all the remaining screens. This will allow you to get to know the MVVM design pattern, data templates, and other mechanisms useful for developing applications for the Windows Phone 8 platform. So, let's continue working on your first game!

Model-View-ViewModel ...

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