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Windows Phone 8 Development Internals by Andrew Whitechapel and Sean McKenna

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Chapter 3. UI visuals and touch

When you build an app, you have to consider the user interface (UI) both in terms of the visuals and the input mechanisms, which, in Windows Phone, means primarily touch input. The chapters in Part IV, “Native apps and games,” look at the UI from the perspective of the native-code developer. In this chapter, we’ll look at the UI from the managed-code perspective. The physical constraints of a smartphone screen impose some challenges for app developers. At the same time, the Windows Phone UI paradigm combined with the very nature of touch input offer considerable opportunity for building a compelling, attractive, and delightful user experience (UX) into your app. The Windows Phone platform offers a wide range of ...

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