Recording Audio with the Microphone
The XNA Microphone
class allows you to capture audio data from the phone’s microphone. Microphone
resides in the Microsoft.Xna.Framework.Audio namespace.
To use the Microphone
class you need to create a GameTimer
to pump the XNA FrameworkDispatcher
. XNA components usually rely on initialization of the XNA environment before they can be used, and the Microphone
class is no exception. Creating a GameTimer
to pump the XNA FrameworkDispatcher
normally involves adding some code to your App
class that creates a GameTimer
and subscribes to its FrameAction
event. For more information on initializing the XNA environment, see Chapter 7, “Employing Media and Web Elements.”
Microphone
does not have a public constructor; ...
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