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Wii™ Game Creation for Teens

Book Description

Want to create your own Wii games that you can share with your friends and the world? "Wii Game Creationg for Teens" is a step-by-step guide for beginners who want to start making their very own Nintendo Wii games and animations. Using Adobe Flash ActionScript 2.0 and WiiCade, you will learn to create simple games and animations for Wii, and all you need is a computer, Internet access, and this book!

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. About This Book
    2. What This Book Can Do for You
    3. Who Should Read This Book
    4. Why This Book Is a Starting Point
    5. How This Book Is Organized
    6. CD-ROM Downloads
  5. 1. History of Games and Animation
    1. Early Cartoon Making
      1. Persistence of Vision Theory
        1. Thaumatropes
        2. Flipbooks
          1. Creating a Flipbook
      2. Historic Moments in Animation History
      3. Animation Techniques
        1. Traditional Animation
        2. Digital Animation
          1. Adobe Flash Used in Digital Animation
    2. Early Game Making
      1. Console Games
      2. Computer Games
      3. Flash Games
    3. What’s Next?
    4. Review
  6. 2. The Nintendo Wii
    1. Evolution of a Console
      1. History of Nintendo
        1. Console Development
        2. Software Development
          1. Nintendo Seal of Quality
          2. Nintendo’s Family Image
      2. Where Did Wii Come From?
      3. Who Came Up with That Name?
      4. Who Would Play the Wii?
        1. Wii for Health
    2. Wii’s Dinky Yet Powerful Hardware Specs
      1. Wee Wittle Wii
      2. Wii’s Components
        1. Disc Reading
        2. Memory Storage
        3. Wii Remote
        4. Wii Balance Board
        5. You Mean There Are Other Colors Besides White?
    3. Wii Features
      1. Wii Menu Interface
      2. Backward Compatibility
      3. Online Connectivity
      4. Parental Controls
    4. Games for the Wii
    5. What’s Next?
    6. Review
  7. 3. Basics of Adobe Flash
    1. Flash on the Web
      1. The Flash Player
    2. Vector Versus Bitmap
    3. File Extensions
    4. Tour the Flash Program
      1. The Stage
      2. Timeline
      3. Menu Bar
      4. Panels
      5. Visibility
        1. The Zoom Tool
        2. The Hand Tool
        3. Magnification
        4. Rulers and Guides
    5. Drawing in Flash
      1. Drawing Tools
        1. Pencil Tool
        2. Brush Tool
        3. Pen Tool
        4. Paint Bucket Tool
        5. Other Drawing Tools
      2. Selection Tools
        1. Selection Tool
        2. Subselection Tool
        3. Lasso Tool
        4. Free Transform Tool
      3. Color in Flash
        1. Colors on the Tools Panel
        2. Color Panels
        3. Dropper Tool
        4. Gradient Fills
      4. Manipulating Multiple Objects
      5. Layers in Flash
      6. Text Blocks in Flash
      7. Bitmap Graphics in Flash
    6. What’s Next?
    7. Review
  8. 4. Drawing Fundamentals
    1. You, Too, Can Be an Artist
    2. Art Supplies
    3. Drawing Techniques
      1. Holding Your Pencil or Pen
      2. Drawing Basic Shapes
        1. Two Basic Shapes
        2. Making Shapes Look Real
        3. Shading
        4. Tactile Values
        5. Manipulating Shapes
        6. Perspective
          1. Horizon Line
          2. Vanishing Point
          3. Putting Objects in Perspective
    4. Scanning Your Artwork
      1. Resolution and Pixels Per Inch
      2. Using an All-In-One Printer
    5. Review
  9. 5. 2D Animation Principles
    1. Computer Animation
      1. Creating Visual Humor
        1. What’s So Funny?
          1. Escher Effect
          2. Schadenfreude Effect
          3. Doolittle Effect
          4. Screen Actors Guild Effect
            1. Acting in Character
            2. Acting Out of Character
            3. Overacting and the Take
            4. Straight Guy/Gal
        2. Things to Watch Out For
        3. Jokes Without Words
      2. The Disney Principles
        1. Anticipation
        2. Appeal
        3. Exaggeration
        4. Follow-Through
        5. Secondary Motion
        6. Slow-In and Slow-Out
        7. Solid Drawing (or Weight)
        8. Squash and Stretch
        9. Timing
      3. Other Animation Principles
        1. Line of Action
        2. Silhouettes
        3. Do Your Homework
          1. Research
          2. Reference
          3. Resources
      4. Animating in Flash
        1. Symbols
        2. Flash Animation Sequences
      5. Methods of Animation
        1. Straight-Ahead Animation > Frame-by-Frame Animation
        2. Pose-to-Pose > Tweened Animation
        3. The Best Method
        4. Basic Walk Cycle
        5. Lip Synching
    2. What’s Next?
    3. Review
  10. 6. Character and Story
    1. Character Development
      1. Personality
        1. Old-School Approach
        2. Traits Triangle
        3. Nested Personalities
        4. Idiosyncrasies
        5. Personal Growth
        6. Slacker Heroes
      2. Appearance
      3. Name
      4. Voice
      5. Just Say No to Stereotypes!
      6. You Can Say Yes to Archetypes
    2. Drawing Characters
      1. Organic Construction
        1. Physical Proportion
        2. Making Faces
        3. Facial Features
        4. Extremities
        5. Hair and Fashion
        6. Poses and Line of Action
        7. Facial Expressions and Body Language
      2. Drawing Creatures
    3. Storytelling
      1. Story Terms
        1. Characters
        2. Story
        3. Setting
        4. Plot
        5. Theme
        6. Backstory
        7. Conflict and Suspense
        8. Story Arc
        9. Climax
      2. Storytelling Methods
        1. Elmer Rice’s Three-Act Method
        2. Monomyth
          1. Mythic Archetypes
            1. Hero
            2. Shadow
            3. Mentor
            4. Trickster
          2. Hero’s Journey
        3. ABDCE
    4. Review
  11. 7. Building Scenes in Flash
    1. Storyboards
      1. Composition
        1. Rule of Thirds
        2. Point Things Out
        3. Take It on Hiatus
        4. Planned Reduction
      2. Camera Shots
        1. The Wide Shot
        2. The Full Shot
        3. The Medium Shot
        4. The Close-Up
        5. The Extreme Close-Up
        6. Other Useful Camera Shots
          1. The Cutaway Shot
          2. The Cut-In Shot
          3. Over-the-Shoulder Shot
          4. Point-of-View Shot
          5. Noddy Shot
      3. Changes in Camera
        1. Zoom In/Out
        2. Truck In/Out
        3. Tilt Up/Down
        4. Pan Left/Right
        5. Diagonals and Foreshortening
      4. Ways to Cut
        1. Fade-In/Out
        2. Dissolve
        3. Blur/Zip Pan
    2. Backgrounds
      1. Designing Backgrounds
        1. Scanned Artwork
        2. Using Photographs
        3. Multilayered Backgrounds
    3. What’s Next?
    4. Review
  12. 8. Sound FX
    1. Sound Used in TV and Film
      1. A Short History Lesson
      2. Hyper-Real Sound
    2. Sound Fundamentals
      1. Influencing Factors
        1. Space
        2. Time
          1. Predictive Sound
          2. Leitmotiv
        3. Situations and Outside Events
    3. Soundtracks
      1. The Dialogue Track
      2. The Music or Sound FX Track
        1. Permissions and Licensing
        2. Royalty-Free
    4. Starting Your Own Sound Studio
      1. Soundproofing
      2. Setup
        1. Microphones
          1. Dynamic Microphones
          2. Condenser Microphones
          3. Practice at the Mic
      3. Sound Recording
        1. Listen to Yourself
          1. Use Proper Posture
          2. Remember to Breathe
          3. Don’t Crack Up
          4. Say It, Don’t Spray It
        2. Digital Sound
          1. Sound File Formats
            1. WAV Files
            2. Compressed Files
          2. MP3s
          3. OGG Files
    5. Audacity
      1. Recording Sound
      2. Editing Sound
        1. Effects
      3. Exporting Sounds
    6. Importing Sounds into Flash
    7. What’s Next?
    8. Review
  13. 9. Making a Short Cartoon
    1. Wake Up Call for Count Stunkula
      1. Draft a Plan
      2. Create a Title Screen
      3. Create a Movie Clip Bat
      4. Create a Movie Clip Clock and a Tweened Animation
      5. Create Your First Fluppet
      6. Create a Lip Synch
      7. Create a Walk Cycle
      8. Finish Him!
      9. Add Credits
      10. Add a Preloader
    2. What’s Next?
    3. Review
  14. 10. Game Design Fundamentals
    1. What Are Games?
      1. Huizinga’s Magic Circle
      2. Core Mechanics
        1. Player Interaction
        2. Randomization
        3. Gameplay
        4. Gameplay Versus Graphics
    2. Release Your Inner Game Designer
      1. Get Educated
      2. Where Do You Get Those Killer Ideas?
        1. Brainstorm with Your Buds
        2. Do Your Research
        3. Play More Games
        4. The Frankenstein Method
        5. Don’t Second-Guess Yourself
      3. Write It Down!
        1. Writing a Game Concept
      4. Get Your Game Idea Out There
        1. Publishers
        2. Indie Game Movement
        3. Game Developers
        4. Game Design Job Titles
        5. Game Developer Work Environment
        6. What’s Up, Docs?
        7. Game Design Life Cycle
          1. Preproduction
          2. Production
          3. Postproduction
        8. Rating Games
    3. The Four Fs of Great Game Design
      1. Fun
      2. Fairness
      3. Feedback
      4. Feasibility
    4. Most Popular Game Genres
      1. Action Games
      2. Adventure Games
        1. Action-Adventure Hybrids
      3. Role-Playing Games
      4. Strategy Games
        1. Consumer Games
        2. God Games
      5. Other Known Genres
    5. Playing Perspective
      1. First-Person View
      2. Third-Person View
      3. Top-Down (Aerial) View
      4. Isometric View
      5. Side View
      6. Adventure Scenes
      7. Closed-Circuit Cameras
    6. What’s Next?
    7. Review
  15. 11. Players and Objectives
    1. Interactive Entertainment
      1. Empower the Player
        1. Teach Players to Play
        2. Give Players Important Choices to Make
      2. Keep the Player Entertained
        1. Interactive Storytelling
        2. Writing Game Scripts
        3. Game Narration
        4. String of Pearls Method of Scripting
      3. Provide Reactive Environments
      4. Immerse the Player
        1. Depths of Immersion
        2. Discover the Player’s Motivation
        3. Use Emotioneering
        4. Set Up Conflict
      5. Prep for Emergent Gameplay
    2. Game Challenges
      1. Types of Game Challenges
        1. Lock Mechanisms
        2. Mazes
        3. Monsters
        4. Traps
        5. Quests
        6. Puzzles
    3. What’s Next?
    4. Review
  16. 12. Building Game Worlds
    1. World Immersion
    2. Level by Level
      1. Elements of Levels
        1. Goals
          1. Goal Trackers
          2. Training Levels
        2. History
        3. Environmental Teasers
        4. Gimmicks
        5. Artistic Style
        6. Cultural Style
        7. Be Aware of Software Limitations
        8. Build a Vacation or Amusement Park
      2. Level Architecture
        1. Set the Stage
        2. Create Game Flow
        3. Set the Mood or Theme
        4. Fence the Player In
      3. Level Layout
        1. Linear Layout
        2. Non-Linear Layout
        3. Hub-Based Layout
        4. Death-Match Layout
      4. Pacing and Balance of Resources
      5. Industry Insiders’ Dos and Don’ts
    3. The Game Interface
      1. History of Game Interfaces
      2. Common Game Interfaces
        1. Manual Interfaces
        2. Feedback Interfaces
        3. Graphical User Interfaces
          1. Heads-Up Display
            1. Common HUD Information
            2. HUD Layout
      3. Planning the Game Interface
        1. Building the Interface
          1. Make Thumbnails
          2. Interface Mock-Ups
          3. Color Scheme and Texture
          4. Typeface
          5. Putting It All Together
    4. What’s Next?
    5. Review
  17. 13. Programming a Short Game
    1. Make a Tunnel Maze Game
      1. Create a Start Screen
      2. Create a Maze
      3. Create a Lose Screen
      4. Add Movie Stop Actions
      5. Test Your Game
      6. Create a Win Screen
    2. Make a Dress-Up Game
      1. Create a Doll
      2. Making Clothes for the Doll
    3. Make a Shooting Gallery
      1. Create the Crosshairs
      2. Create the Environment
      3. Create the Targets
    4. Make a Fantasy Machine
      1. Create the Basic Layout
      2. Create a Navigation
    5. More Games
    6. What’s Next?
    7. Review
  18. 14. WiiCade Production
    1. WiiMedia
    2. WiiCade
      1. Upload Your Flash to WiiCade
        1. Get a WiiNode ID
        2. Upload Your File to WiiCade
          1. Basic Information
          2. Thumbnail
          3. Description
          4. Category
          5. Sandbox
          6. API Integration
          7. Tags
        3. Wait Out Probation
      2. WiiCade API Integration
        1. Multiplayer API
    3. WiiNode Forums
    4. Other Wii Flash Game Sites
    5. Publish Your Flash Yourself
      1. The World Wide Web
      2. Web Speak
      3. Browsers
      4. Hosting Servers
      5. Build Your Site
        1. Prep Your Text
        2. Prep Your Images and Animations
        3. Put It Together
        4. Blog and Community Profiles
        5. Submit to Search Engines
    6. What’s Next?
    7. Review