References

Bowman, Doug A., Ernst Kruijff, Joseph J. LaViola Jr, and Ivan Poupyrev. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional (July 26, 2004).

Dunn, Fletcher, and Ian Parberry. 3D Math Primer for Graphics and Game Development, 2nd Edition. A K Peters/CRC Press (November 2, 2011).

Foley, James D., Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice in C, 2nd Edition. Addison-Wesley Professional (August 4, 1995).

Munshi, Aaftab, Dan Ginsburg, and Dave Shreiner. OpenGL ES 2.0 Programming Guide. Addison-Wesley Professional (July 24, 2008).

Shreiner, Dave. The Khronos OpenGL ARB Working Group. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 ...

Get WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.