Adding texture maps to 3D meshes

So far, our objects have been pretty basic shapes and in a single color. That's why they are called primitives. But of course, 3D objects are far more complex and require the talent of artists. Texture maps help us to understand how complex 3D objects are assembled based on simple ones. Have a look at the following figure:

Adding texture maps to 3D meshes

Engage thrusters

A solid colored triangle is the simplest object to draw. I often suggest drawing objects on paper and labelling the vertices depending on how they are connected because it can be very tedious to form shapes from memory:

<Shape> <Appearance> <Material diffuseColor="1 1 0"/> </Appearance> ...

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