Chapter 9. Putting It All Together

In this chapter, we will apply the concepts and use the infrastructure code that we have previously developed to build a Virtual Car Showroom. During the development of this demo application, we will use models, lights, cameras, animation, colors, and textures. We will also see how we can integrate these elements with a simple yet powerful graphical user interface.

This chapter talks about:

  • The architecture that we have developed throughout the book
  • Creating a virtual car showroom application using our architecture
  • Importing car models from Blender into a WebGL scene
  • Setting up several light sources
  • Creating robust shaders to handle multiple materials
  • The OBJ and MTL file formats
  • Programming the camera to fly through ...

Get WebGL Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.