Use of color in objects

The final color of pixel is assigned in the fragment shader by setting the ESSL special variable gl_FragColor. If all the fragments in the object have the same color we can say that the object has a constant color. Otherwise, the object has a per-vertex color.

Constant coloring

To obtain a constant color we store the desired color in a uniform that is passed to the fragment shader. This uniform is usually called the object's diffuse material property. We can also combine object normals and light source information to obtain a Lambert coefficient. We can use the Lambert coefficient to proportionally change the reflecting color depending on the angle on which the light hits the object.

As shown in the following diagram, we lose ...

Get WebGL Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.