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Web Design and Development: Concepts, Methodologies, Tools, and Applications

Book Description

To ensure the efficacy of online documentation, web designers pay careful consideration to a number of factors when developing their products, including audience, visual appeal, and content. Utilizing the latest tools and techniques is imperative to developing quality and competitive web content. Web Design and Development: Concepts, Methodologies, Tools, and Applications explores the use of innovative and comprehensive technologies, strategies, and other tools in the creation of quality web pages. With its focus on web design in fields such as education, business, government, and more, this multi-volume book is an important reference for teachers, administrators, leaders, web design professionals, and students of the information age. This three-volume reference work features chapters on topics ranging from web interface design and content management tools to information architecture, transmedia, and civic engagement, among others.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editor-in-Chief
    2. Associate Editors
    3. Editorial Advisory Board
  5. Preface
  6. Section 1: Fundamental Concepts and Theories
    1. Chapter 1: Get Out of My Sandbox
      1. ABSTRACT
      2. INTRODUCTION
      3. NICK MONTFORT: CODE AS PARATEXT
      4. JASPER FFORDE: EPITEXT AND HYPERTEXT
      5. FANFICTION, HYPERTEXTS, AND HYPOTEXTS
      6. AUTHORSHIP, FANFICTION, AND COPYRIGHT
      7. CONCLUSION
      8. REFERENCES
      9. ENDNOTES
    2. Chapter 2: Online Virtual Learning Environments
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. VIRTUAL ENVIRONMENTS AND LEARNING
      4. 3. DEVELOPING WEB 3D VES: TECHNOLOGIES, CHALLENGES AND SOLUTIONS
      5. 4. A REVIEW OF TWO PROJECTS
      6. 5. SUMMARY, CONCLUSION, AND FUTURE WORK
      7. ACKNOWLEDGMENT
      8. REFERENCES
    3. Chapter 3: Information Security Policy
      1. ABSTRACT
      2. INTRODUCTION
      3. AN ARCHITECTURE MODEL FOR AN INFORMATION SYSTEM SECURITY (ISS)
      4. POLICY FOR THE INFORMATION SECURITY AND THE ORGANIZATION
      5. STRUCTURE FOR THE INFORMATION SECURITY POLICY
      6. ELEMENTS OF THE ARCHITECTURE/STRUCTURE FROM THE INFORMATION SECURITY POLICY
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    4. Chapter 4: A Systematic Map of Evaluation Criteria Applicable for Evaluating E-Portfolio Systems
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. BACKGROUND TO THE RESEARCH
      4. 3. HISTORY OF E-PORTFOLIO EVALUATION IN HIGHER EDUCATION
      5. 4. THE DEVELOPMENT OF AN EVALUATION FRAMEWORK FOR REVIEWING E-PORTFOLIO AND LEARNING MANAGEMENT SYSTEMS
      6. 5. CODING OF PUBLICATIONS
      7. REFERENCES
      8. APPENDIX
    5. Chapter 5: Overview of Theory and Practice in Library and Information Science Research in Asia-Oceania
      1. ABSTRACT
      2. THEORY AND PRACTICE IN LIS RESEARCH IN ASIA-OCEANIA
      3. HOW THIS BOOK IS ORGANISED
      4. REFERENCES
    6. Chapter 6: Intercultural User Interface Design
      1. ABSTRACT
      2. BACKGROUND
      3. A GLIMPSE AT THE STATE OF THE RESEARCH
      4. PROBLEMS AND CONTROVERSIES
      5. FUTURE RESEARCH DIRECTIONS
      6. RECOMMENDATIONS AND SOLUTIONS
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
      10. ENDNOTES
    7. Chapter 7: The Role of Information System within Enterprise Architecture and their Impact on Business Performance
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ROLE OF INFORMATION SYSTEM WITHIN ENTERPRISE ARCHITECTURE AND THEIR IMPACT ON BUSINESS PERFORMANCE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    8. Chapter 8: The Role of Electronic Signature in the Third Millennium of the Development of International Trade Transactions
      1. ABSTRACT
      2. INTRODUCTION
      3. METHODOLOGY
      4. AGENTS OF THE PARTIES OF E-COMMERCE
      5. THE LEGAL STATUS OF ELECTRONIC DOCUMENTS
      6. ELECTRONIC SIGNATURE
      7. RELIABLE ELECTRONIC INTERACTION
      8. RECOGNIZING THE AUTHENTICITY OF THE SENDER'S IDENTITY
      9. THE CONCEPT OF ELECTRONIC SIGNATURE
      10. DIGITAL SIGNATURE TECHNOLOGY
      11. TERMS AND FEATURES OF ELECTRONIC SIGNATURES
      12. TERMS OF SECURE ELECTRONIC SIGNATURE
      13. TRADITIONAL PAPER AND PENCIL STRATEGY
      14. CONCLUSION
      15. CHALLENGES AND SOLUTIONS
      16. REFERENCES
    9. Chapter 9: Classification and Comparison of Strategic Information Systems Planning Methodologies
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. A FRAMEWORK TO CLASSIFY SISP METHODOLOGIES
      4. 3. CONCLUSION AND FUTURE RESEARCH DIRECTIONS
      5. ACKNOWLEDGMENT
      6. REFERENCES
    10. Chapter 10: Motives for Feral Systems in Denmark
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. CASES AND ANALYSIS
      6. CASE 1: KITCHENCO
      7. CASE 2: ELECTROCO
      8. CASE 3: RETAILCO
      9. CASE 4: METALCO
      10. CASE 5: TURBINECO
      11. CASE 6: TEXCO
      12. LEARNING FROM THE COMPANIES
      13. ISSUES, CONTROVERSIES, PROBLEMS
      14. SOLUTIONS AND RECOMMENDATIONS
      15. FUTURE DIRECTIONS
      16. CONCLUSION
      17. REFERENCES
      18. ADDITIONAL READING
      19. KEY TERMS AND DEFINITIONS
    11. Chapter 11: Learning through Immersive Virtual Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. METHODOLOGY
      4. IMMERSIVE VIRTUAL LEARNING AND ITS APPLICATION
      5. IMPLICATIONS
      6. FUTURE RESEARCH WORK AND CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    12. Chapter 12: Service-Driven Computing with APIs
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. FRAMEWORKS FOR REST API/SERVICE DEVELOPMENT
      5. RECENT TRENDS AND ONGOING RESEARCH
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    13. Chapter 13: Website Usability
      1. ABSTRACT
      2. OVERVIEW
      3. DEFINITIONS OF USABILITY
      4. EVOLUTION
      5. USABILITY GOALS
      6. USABILITY ISSUES
      7. HARDWARE AND SOFTWARE ISSUES
      8. USABILITY MODELS
      9. FUTURE TECHNOLOGY TREND
      10. RESEARCH AND ASSESSMENT
      11. CONCLUSION
      12. REFERENCES
    14. Chapter 14: Model-Based System Design Using SysML
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MODEL-BASED METHODOLOGIES FOR ENTERPRISE INFORMATION SYSTEM DESIGN
      5. SIMULATING SYSML MODELS
      6. USING SYSML TO SUPPORT MODEL-BASED EIS ARCHITECTURE DESIGN
      7. SOLUTION SYNTHESIS AND REQUIREMENTS DEFINITION
      8. INTRODUCING THE EVALUATION DIAGRAM: SOLUTION EVALUATION AND REQUIREMENT VERIFICATION
      9. SOLUTION READJUSTMENT
      10. CASE STUDY
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
      13. REFERENCES
      14. KEY TERMS AND DEFINITIONS
    15. Chapter 15: Application of Data Mining in e-Commerce
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. DATA MINING TASKS
      4. 3. E-COMMERCE
      5. 4. PRACTICAL PART
      6. 5. EXPERIMENT RESULTS
      7. 6. CONCLUSION
      8. REFERENCE
    16. Chapter 16: Connecting Communication to Curriculum and Pedagogy in Online Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SOLUTIONS AND RECOMMENDATIONS
      5. CONCLUSION
      6. REFERENCES
      7. ADDITIONAL READING
      8. KEY TERMS AND DEFINITIONS
    17. Chapter 17: Complex Adaptive Systems Thinking Approach to Enterprise Architecture
      1. ABSTRACT
      2. INTRODUCTION
      3. SYSTEMS
      4. INTELLIGENCE
      5. INTELLIGENCE BASE
      6. COMPLEX ADAPTIVE SYSTEM (CAS)
      7. ENTERPRISE ARCHITECTURE
      8. EVOLUTION OF ORGANIZATIONAL VIEWS RELATED TO ENTERPRISE ARCHITECTURE
      9. GOVERNANCE AS A PROCESS
      10. CYNEFIN
      11. IMPLICATION OF THE CYNEFIN FRAMEWORK
      12. HOLISTIC FRAMEWORKS
      13. CAST-EA
      14. RECURSION
      15. CONCLUSION
      16. REFERENCES
      17. KEY TERMS AND DEFINITIONS
  7. Section 2: Frameworks and Methodologies
    1. Chapter 18: First Steps in the Development of a Model for Integrating Formal and Informal Learning in Virtual Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DESIGNING A MODEL OF LEARNING STRATEGIES FOR INTEGRATING FORMAL, NON-FORMAL, AND INFORMAL LEARNING
      5. PHASES FOR DESIGNING A SPECIFIC STRATEGY MODEL
      6. INITIAL FINDINGS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. ADDITIONAL READING
      12. KEY TERMS AND DEFINITIONS
    2. Chapter 19: An Action Research on Design, Delivery, and Evaluation of a Distance Course in a Vocational Higher Education Institution
      1. ABSTRACT
      2. INTRODUCTION
      3. PURPOSE
      4. RESEARCH DESIGN
      5. CONTEXT AND PARTICIPANT SELECTION
      6. DATA COLLECTION
      7. DATA ANALYSIS PROCEDURES
      8. TRUSTWORTHINESS OF THE STUDY
      9. RESULTS AND DISCUSSION
      10. DESIGN CHARACTERISTICS FOR THE NEW COURSE
      11. STUDENTS’ ATTITUDE TOWARDS WBI
      12. ACCOMPLISHMENTS OF THE NEW DESIGN
      13. CRITICAL ELEMENTS OF NEW DISTANCE COURSE NEEDED TO BE IMPROVED
      14. IMPLICATIONS FOR FUTURE RESEARCHES
      15. REFERENCES
      16. KEY TERMS AND DEFINITIONS
    3. Chapter 20: Document Model and Prototyping Methods for Web Engineering
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. RELATED WORK
      4. 3. PROPOSED MODELS
      5. 4. IMPLEMENTATION AND PROTOTYPING APPLICATIONS
      6. 5. METADATA MANAGEMENT
      7. 6. EVALUATION AND DISCUSSION
      8. 7. FUTURE WORK AND CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. ENDNOTES
      12. APPENDIX
    4. Chapter 21: A Semantic-Enabled Framework for E-Government Systems Development
      1. ABSTRACT
      2. INTRODUCTION
      3. PRESENTATION AND SPECIFICATION OF PROPOSED FRAMEWORK
      4. ENGINEERING SUPPORT TOOLS
      5. DISCUSSION AND FUTURE TRENDS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    5. Chapter 22: Multi-Level Adaptation in End-User Development of 3D Virtual Chemistry Experiments
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. RELATED WORK IN VIRTUAL LABORATORIES
      4. 3. EUD WITH DOMAIN-ORIENTED DESIGN AND MULTI-LEVEL ADAPTATION
      5. 4. IVIRTUALWORLD: AN EUD ENVIRONMENT WITH THREE-LEVEL ADAPTATION
      6. 5. EVALUATION
      7. 6. RESULTS AND DISCUSSION
      8. 7. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
    6. Chapter 23: The Design of Service Systems Architecture for Building Smart Public Infrastructures
      1. ABSTRACT
      2. INTRODUCTION
      3. TRENDS IN SYSTEMS DEVELOPMENT FOR BUILDING NEW PUBLIC INFRASTRUCTURE SERVICES
      4. SERVICE MODEL FOR PUBLIC INFRASTRUCTURE SYSTEMS
      5. SYSTEM ARCHITECTURE DESIGN BASED ON SYSTEMS CONCEPT
      6. INFORMATION SERVICE FOR INFORMATION AND CONTROL SYSTEMS
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    7. Chapter 24: Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology
      1. ABSTRACT
      2. THEORETICAL BACKGROUND AND RATIONALE
      3. PURPOSE AND RESEARCH QUESTIONS
      4. METHODS
      5. RESULTS AND DISCUSSION
      6. CONCLUSION AND IMPLICATIONS
      7. ACKNOWLEDGMENT
      8. REFERENCES
    8. Chapter 25: Designing and Delivering Web-Based Instruction to Adult Learners in Higher Education
      1. ABSTRACT
      2. INTRODUCTION
      3. VIDEO WELCOME TO THE ADULT WEB-BASED LEARNING
      4. DIAGNOSTIC QUESTIONNAIRE (SURVEY)
      5. ADULT LEARNING CHARACTERISTICS AND WEB INSTRUCTIONAL DESIGN
      6. CONSTRUCTIVISM AND WEB-BASED INSTRUCTIONAL DESIGN FOR ADULTS
      7. CONNECTIVIST THEORY AND ADULT WEB-BASED LEARNING
      8. DEFINING TECHNOLOGY INTEGRATION
      9. INTERNET RESOURCES AND ONLINE INSTRUCTION
      10. INTEGRATING CLOUD TECHNOLOGIES INTO WEB-BASED INSTRUCTIONAL DESIGN FOR ADULT LEARNERS
      11. TIPS AND APROACHES IN DESIGNING WEB INSTRUCTION FOR ADULTS
      12. THE ROLE OF TECHNOLOGY LEADERS IN WEB-BASED INSTRUCTION
      13. BARRIERS TO ONLINE INSTRUCTIONAL DESIGN
      14. CONCLUSION
      15. REFERENCES
      16. KEY TERMS AND DEFINITIONS
    9. Chapter 26: Using Andragogy and Bloom's Digital Taxonomy to Guide E-Portfolio and Web Portfolio Development in Undergraduate Courses
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TEACHING WEB PORTFOLIO DESIGN AND DEVELOPMENT IN AN UNDERGRADUATE COMMUNICATION COURSE
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    10. Chapter 27: Information Architecture and the Comic Arts
      1. ABSTRACT
      2. INTRODUCTION
      3. DEFINITIONS AND CONCEPTS
      4. VISUAL INFORMATION BEHAVIORS
      5. COMIC ARTS IN EDUCATION
      6. INFORMATION DESIGN AND RESEARCH METHODS
      7. COMIC ARTS STUDY
      8. DISCUSSION
      9. CONCLUSION
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    11. Chapter 28: Information Architecture
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND AND DEVELOPMENT
      4. GUIDING THEORY OF IA
      5. HOW TO IMPLEMENT IA
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    12. Chapter 29: Unraveling a Progressive Inquiry Script in Persistent Virtual Worlds
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TEACHING MODELS
      5. VIRTUAL WORLDS AND VIRTUAL ENVIRONMENTS
      6. METHOD
      7. DISCUSSION
      8. CONCLUSION
      9. FUTURE-DRIVEN RESEARCH DIRECTIONS
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    13. Chapter 30: Innovative Architecture to Enhance Quality of Service for Laboratory Management Information Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. INNOVATIVE ARCHITECTURE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    14. Chapter 31: Design of Web Services for Mobile Monitoring and Access to Measurements
      1. ABSTRACT
      2. INTRODUCTION
      3. ARCHITECTURE OF MOBILE MONITORING SYSTEM BASED ON WEB SERVICES
      4. CORE FUNCTIONS FOR MOBILE MONITORING
      5. CORE FUNCTIONS FOR THIRD PARTY ACCESS TO MEASUREMENT DATA
      6. DESCRIPTION OF WEB SERVICE INTERFACES FOR MONITORING MANAGEMENT
      7. DESCRIPTION OF WEB SERVICE INTERFACES FOR THIRD PARTY ACCESS TO MEASUREMENT DATA
      8. WEB SERVICES IMPLEMENTATION ASPECTS
      9. TRAFFIC MODEL OF WEB SERVICES GATEWAY
      10. EVALUATION OF DATABASE GATEWAY UTILIZATION
      11. CONCLUSION
      12. REFERENCES
      13. ADDITIONAL READING
      14. KEY TERMS AND DEFINITIONS
  8. Section 3: Tools and Technologies
    1. Chapter 32: Information Architecture for Pervasive Healthcare Information Provision with Technological Implementation
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. PERVASIVE HEALTHCARE INFORMATION PROVISION
      4. 3. INFORMATION ARCHITECTURE TO SUPPORT PERVASIVE HEALTHCARE INFORMATION PROVISION
      5. 4. PERVASIVE HEALTHCARE INFORMATION PROVISION IMPLEMENTATION VIA WIRELESS TECHNOLOGY
      6. 5. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    2. Chapter 33: Authoring Adaptive 3D Virtual Learning Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED WORK
      4. ADAPTIVE 3D VIRTUAL LEARNING ENVIRONMENTS
      5. ADAPTIVE 3D VLE- AUTHORING APPROACH
      6. GAT-VR: AN AUTHORING TOOL FOR ADAPTIVE 3D LEARNING ENVIRONEMENTS
      7. EVALUATION OF THE 3D VLE AUTHORING TOOL
      8. EVALUATION RESULTS
      9. DISCUSSION
      10. CONCLUSION AND FUTURE WORK
      11. ACKNOWLEDGMENT
      12. REFERENCES
    3. Chapter 34: Mobile Engagement
      1. ABSTRACT
      2. INTRODUCTION
      3. THE MEMORY DEALER: CREATING A PERVASIVE TRANSMEDIA DRAMA
      4. INTERNAL/EXTERNAL, INDIVIDUAL/COLLECTIVE: THE MEMORY DEALER AS EXPERIENTIAL DRAMA
      5. FROM HEADPHONES TO SPEAKERS: EXTERNAL VS INTERNAL SPACE
      6. FROM I TO US: COLLECTIVE VS INDIVIDUAL EXPERIENCE
      7. THE SOCIAL AND TECHNOLOGICAL DIMENSIONS OF TRANSMEDIA PERVASIVE DRAMA
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
    4. Chapter 35: PIR
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. MULTIMEDIA INFORMATION RETRIEVAL
      4. 3. PIPELINE INFORMATION RETRIEVAL LANGUAGE
      5. 4. SYNTAX
      6. 5. FROM DSL TO PIPELINE GRAPH
      7. 6. EXECUTION OF THE PIPELINE GRAPH
      8. 7. IMPLEMENTATION DETAILS
      9. 8. EXPERIMENTS
      10. 9. RELATED WORK
      11. 10. CONCLUSION
      12. REFERENCES
    5. Chapter 36: Intermedia and Transmedia User Experience with Multi-Touch Apps
      1. ABSTRACT
      2. INTRODUCTION
      3. CONCEPTUAL AND MENTAL MODELS IN THE CONTEXT OF MULTI-DEVICE ENVORONMENTS
      4. EMPIRICAL EVIDENCE FOR INTERMEDIA USER EXPERIENCE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    6. Chapter 37: Avatars in E- and U-Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. RESEARCH PROCESS
      4. AVATARS: USAGE AND EFFECTIVENESS
      5. CONCLUSION AND FUTURE RESEARCH DIRECTIONS
      6. REFERENCES
      7. ADDITIONAL READING
    7. Chapter 38: E-SERVCON and E-Commerce Success
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND AND LITERATURE REVIEW
      4. A RE-SPECIFIED D&M E-COMMERCE SYSTEMS SUCCESS MODEL
      5. HYPOTHESES FORMULATION
      6. METHODOLOGY
      7. DATA ANALYSIS AND RESULTS
      8. FINDINGS AND DISCUSSION
      9. IMPLICATIONS AND LIMITATIONS
      10. CONCLUSION
      11. ACKNOWLEDGMENT
      12. REFERENCES
      13. APPENDIX: MEASURES USED IN THIS STUDY
    8. Chapter 39: A Virtual Learning Process Environment and Comparison with Conventional E-Learning Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. CONVENTIONAL E-LEARNING SYSTEMS
      4. LEARNING PROCESS MANAGEMENT AND PEDAGOGY
      5. THE VIRTUAL LEARNING PROCESS ENVIRONMENT (VLPE) CONCEPT
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
    9. Chapter 40: Supporting Accessible User Interfaces Using Web Services
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MYWEBACCESS PLATFORM
      5. SUPPORT OF ACCESSIBLE AND MULTI-CHANNEL WEB INTERFACE GENERATION
      6. EVALUATION
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. ADDITIONAL READING
      11. KEY TERMS AND DEFINITIONS
      12. ENDNOTES
    10. Chapter 41: Moodle-Based Tool to Improve Teaching and Learning of Relational Databases Design and SQL DML Queries
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    11. Chapter 42: Evaluating a Learning Management System to Support Classroom Teaching
      1. ABSTRACT
      2. INTRODUCTION
      3. LEARNING MANAGEMENT SYSTEMS
      4. EVALUATING THE MOODLE PLATFORM
      5. CONCLUSION
      6. REFERENCES
    12. Chapter 43: Towards Ubiquitous and Adaptive Web-Based Multimedia Communications via the Cloud
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED TECHNOLOGIES
      4. RELATED WORKS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    13. Chapter 44: Web Services in China
      1. ABSTRACT
      2. INTRODUCTION
      3. FUNDAMENTALS OF WEB SERVICES
      4. WEB SERVICES IN CHINA
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    14. Chapter 45: An Unstructured Information Management Architecture Approach to Text Analytics of Cancer Blogs
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. RESEARCH BACKGROUND
      4. 3. RESEARCH OBJECTIVES
      5. 4. RESEARCH FRAMEWORK
      6. 5. RESEARCH METHODOLOGY OF TEXT ANALYTICS OF CANCER BLOGS
      7. 6. SCOPE AND LIMITATIONS
      8. 7. CONCLUSION
      9. REFERENCES
    15. Chapter 46: The Role of Electronic Commerce in the Global Business Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ROLE OF ELECTRONIC COMMERCE IN GLOBAL BUSINESS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    16. Chapter 47: Tracing the Use of Communication Technologies in Higher Education
      1. ABSTRACT
      2. INTRODUCTION
      3. THE U-TRACER TOOL
      4. CONCLUSION
      5. ACKNOWLEDGMENT
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
  9. Section 4: Cases and Applications
    1. Chapter 48: Using Website Analysis as a Tool for Computer Assisted Language Learning in a Foreign Language Classroom
      1. ABSTRACT
      2. INTRODUCTION
      3. METHOD
      4. DATA ANALYSIS
      5. DISCUSSION
      6. CONCLUSION
      7. REFERENCES
    2. Chapter 49: M-Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. RESEARCH METHODOLOGY
      5. QUANTITATIVE STUDY
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
      10. APPENDIX
    3. Chapter 50: Network-Based Continuous Education Opportunities
      1. ABSTRACT
      2. INTRODUCTION
      3. E-LEARNING AND NETWORK-BASED EDUCATION OPPORTUNITIES FOR TEACHERS IN HIGHER EDUCATION (THE CASE OF X MEDICAL UNIVERSITY)
      4. MAIN FOCUS OF THE CHAPTER
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. ENDNOTES
    4. Chapter 51: Supporting Learning Self-Regulation through a PLE
      1. ABSTRACT
      2. THE NEED TO SUPPORT TIME MANAGEMENT IN AUTONOMOUS LEARNING ACROSS MULTIPLE CONTEXTS
      3. SELF-DIRECTED LEARNING AND SELF-REGULATED LEARNING IN VIRTUAL ENVIRONMENTS
      4. SUPPORTING SELF-REGULATED TIME MANAGEMENT IN LEARNING PROCESSES
      5. PLES AND SELF-REGULATED LEARNING
      6. A PLE DESIGNED TO SUPPORT TIME MANAGEMENT AND PLANNING: JUST4ME
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
      10. ENDNOTES
    5. Chapter 52: Using the Internet to Make Local Music More Available to the South Wales Community
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. AN INVESTIGATION INTO THE ISSUES AFFECTING THE PROVISION OF MUSIC SHARING SERVICES IN WALES AND BEYOND
      5. LESSONS FOR DESIGNING ADAPTIVE MULTIMEDIA SYSTEMS FOR SOCIAL MOBILITY
      6. IMPLICATIONS AND FUTURE RESEARCH DIRECTIONS
      7. DISCUSSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    6. Chapter 53: Increasing Research Students' Engagement through Virtual Communities
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND THEORY
      4. MAIN EMPHASIS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    7. Chapter 54: M-Learning in the Middle East
      1. ABSTRACT
      2. INTRODUCTION
      3. THE ORIGINS AND CONCEPTS OF E-LEARNING AND M-LEARNING
      4. SURVEY IN M-LEARNING
      5. CONCLUSION
      6. IMPLICATIONS FOR FUTURE RESEARCH
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    8. Chapter 55: Implementing Advanced Characteristics of X3D Collaborative Virtual Environments for Supporting e-Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. SUPPORTING COLLABORATIVE LEARNING WITH EVE PLATFORM: AFFORDANCES, LIMITATIONS, FUNCTIONAL AND TECHNOLOGICAL EXTENSIONS
      4. RELATED WORK ON TECHNOLOGICAL ISSUES
      5. X3D SUPPORT AND EVENT SHARING
      6. EVE’S SIP SPATIAL AUDIO CONFERENCING SERVER
      7. GENERIC EVENT’S MANAGEMENT: EVE’S 2D APPLICATION SERVER
      8. FUTURE WORK
      9. CONCLUSION
      10. REFERENCES
    9. Chapter 56: Business Process Design Meets Business Practices through Enterprise Patterns
      1. ABSTRACT
      2. INTRODUCTION
      3. CONCLUSION
      4. ACKNOWLEDGMENT
      5. REFERENCES
    10. Chapter 57: Sacrificing Credibility for Sleaze
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    11. Chapter 58: Evaluating Social Interaction and Support Methods over Time
      1. ABSTRACT
      2. INTRODUCTION
      3. SOCIAL INTERACTION AND SUPPORT METHODS
      4. OBSERVING THE SOCIAL INTERACTION OVER TIME
      5. CORRELATION BETWEEN SOCIAL INTERACTION AND SUPPORT METHODS
      6. RESEARCH QUESTIONS
      7. LEARNING ENVIRONMENT
      8. DIDACTICAL DESIGN
      9. TECHNICAL DESIGN
      10. METHOD
      11. RESULTS
      12. DISCUSSION
      13. CONCLUSION AND IMPLICATIONS
      14. REFERENCES
      15. APPENDIX
    12. Chapter 59: Information Architecture For IS Function
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. THE INFORMATION SYSTEMS FUNCTION AND THE CHIEF INFORMATION OFFICER
      4. 3. INFORMATION ARCHITECTURE OF THE INFORMATION SYSTEMS FUNCTION
      5. 4. CASE STUDY
      6. 5. CI-UTAD INFORMATION ARCHITECTURE
      7. 6. DISCUSSION
      8. 7. CONCLUSION
      9. REFERENCES
    13. Chapter 60: Actor Network Theory Applied to Organizational Change
      1. ABSTRACT
      2. INTRODUCTION
      3. ACTOR NETWORK THEORY
      4. CASE OVERVIEW AND APPLICATION
      5. USING ACTOR NETWORK THEORY
      6. CONCLUSION
      7. FURTHER RESEARCH
      8. REFERENCES
      9. ENDNOTES
  10. Section 5: Issues and Challenges
    1. Chapter 61: How Interface Design and Search Strategy Influence Children's Search Performance and Evaluation
      1. ABSTRACT
      2. INTRODUCTION
      3. THEORETICAL BACKGROUND
      4. RESEARCH QUESTIONS
      5. RESEARCH METHOD
      6. RESULTS
      7. CONCLUSION AND DISCUSSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
      12. APPENDIX 1
      13. APPENDIX 2
    2. Chapter 62: Creating a Community of Practice in Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. REVIEW OF RELATED LITERATURE
      4. FRAMEWORK FOR USE OF ICT IN COMMUNITIES OF PRACTICE
      5. REVIEW OF RELATED SYSTEMS
      6. THE INTERNET AND SOCIAL MEDIA
      7. CREATING AN ONLINE COMMUNITY OF PRACTICE USING SOCIAL MEDIA TECHNOLOGY
      8. ISSUES, CONTROVERSIES, PROBLEMS
      9. SOLUTIONS AND RECOMMENDATIONS
      10. DETAILED RESEARCH DESIGN AND STRATEGY
      11. QUALITIES OF COMMUNITIES OF PRACTICE
      12. FUTURE RESEARCH DIRECTIONS
      13. CONCLUSION
      14. REFERENCES
      15. KEY TERMS AND DEFINITIONS
    3. Chapter 63: Toward An Effective Virtual Learning Environment
      1. ABSTRACT
      2. BACKGROUND
      3. LITERATURE REVIEW RESULTS
      4. CONCLUSION
      5. FUTURE DIRECTIONS
      6. REFERENCES
      7. ADDITIONAL READING
      8. KEY TERMS AND DEFINITIONS
    4. Chapter 64: Initial Adoption vs. Institutionalization of E-Procurement in Construction Firms
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. THE CONCEPTUAL MODEL AND HYPOTHESES
      5. RESEARCH METHODOLOGY
      6. ANALYTICAL APPROACH AND THE RESULTS
      7. DISCUSSION OF RESULTS
      8. IMPLICATIONS AND LIMITATIONS
      9. CONCLUSION
      10. ACKNOWLEDGMENT
      11. REFERENCES
      12. APPENDIX A
      13. APPENDIX B
    5. Chapter 65: A Linguistic Approach to Identify the Affective Dimension Expressed in Textual Messages
      1. ABSTRACT
      2. INTRODUCTION
      3. ASPECTS OF EMOTION AND LEARNING
      4. RELATED APPROACHES
      5. METHODOLOGY
      6. SYSTEM DEVELOPED
      7. RESULTS AND EVALUATION
      8. CONCLUSION
      9. REFERENCES
    6. Chapter 66: What Makes Students to Participate in Online Collaborative Settings through Second Life?
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. BACKGROUND AND MAIN RATIONALE
      4. 3. RESEARCH METHODOLOGY
      5. 4. RESULTS
      6. 5. DISCUSSION AND CONCLUSION
      7. REFERENCES
    7. Chapter 67: From Adoption to Routinization of B2B e-Commerce
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW AND MODEL DEVELOPMENT
      4. METHODS AND DATA ANALYSIS
      5. DISCUSSION
      6. CONCLUSION
      7. REFERENCES
      8. APPENDIX A
      9. APPENDIX B
      10. APPENDIX C
    8. Chapter 68: The Impact of On-Line Consumer Reviews on Value Perception
      1. ABSTRACT
      2. INTRODUCTION
      3. THEORETICAL BACKGROUND AND HYPOTHESES DEVELOPMENT
      4. THE UNCERTAINTY REDUCTION THEORY (URT)
      5. DUAL-PROCESS THEORY (DPT)
      6. METHODOLOGY AND RESULTS
      7. DISCUSSION AND CONCLUSION
      8. CONTRIBUTIONS AND FUTURE RESEARCH
      9. REFERENCES
      10. APPENDIX A
    9. Chapter 69: Sleep Disorder Diagnosis
      1. ABSTRACT
      2. INTRODUCTION
      3. INCREASING DEMAND FOR SERVICES
      4. RESEARCH OBJECTIVES
      5. THE IT ARTEFACT
      6. THE DEVELOPMENT
      7. ONLINE SLEEP DIARY OUTPUTS
      8. CURRENT SLEEP DIARY MODEL
      9. RESULTS
      10. IMPLICATIONS
      11. CONCLUSION
      12. ACKNOWLEDGMENT
      13. REFERENCES
      14. KEY TERMS AND DEFINITIONS
      15. ENDNOTES
    10. Chapter 70: Democratic Potentials of UN Climate Change Conference Host Government Websites
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHODS
      5. UNCCC HOST GOVERNMENT WEBSITES’ DEMOCRATIC POTENTIALS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    11. Chapter 71: Examining Design Pattern Strategies as a Means to Achieve Social Presence in the Online Classroom
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DESIGN PATTERNS: HISTORY, LOGIC, AND USE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    12. Chapter 72: Theoretical Foundations of a CSCL Script in Persistent Virtual Worlds According to the Contemporary Learning Theories and Models
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SOCIO-CULTURAL COLLABORATIVE PRINCIPLES WITH MEDIA SOURCES
      5. TEACHING MODELS
      6. VIRTUAL WORLDS (VWs): VIRTUAL ENVIRONMENTS (VEs)
      7. CATEGORIES OF VIRTUAL WORLDS AND E-EDUCATION
      8. A RATIONALE TO “TRANSFER THE KNOWLEDGE” IN VIRTUAL WORLDS
      9. RESEARCH METHODOLOGY
      10. THE DESCRIPTION OF A CASE STUDY
      11. DECISIONS FOR THE FORMATION AND CONSOLIDATION OF ACTION GROUPS
      12. THEORETICAL FOUNDATIONS AND DECISIONS PROCESSES OF THE PROPOSED CSCL MODEL IN VIRTUAL WORLDS
      13. DISCUSSION POINTS
      14. CONCLUSION
      15. FUTURE RESEARCH DIRECTIONS
      16. REFERENCES
      17. ADDITIONAL READING
      18. KEY TERMS AND DEFINITIONS
    13. Chapter 73: Librarian without Building in an E-Learning Environment
      1. ABSTRACT
      2. INTRODUCTION
      3. OBJECTIVES OF THE STUDY
      4. BACKGROUND
      5. SYNCHRONOUS E-LEARNING
      6. ASYNCHRONOUS E-LEARNING
      7. E-LEARNING TOOLS
      8. ADVANTAGES OF E-LEARNING
      9. PROBLEMS OF E-LEARNING
      10. CONTEMPORARY TRENDS IN E-LEARNING AND WHAT IT AFFORDS
      11. CONCEPT OF LIBRARIAN WITHOUT BUILDING
      12. CHARACTERISTICS AND SKILLS OF LIBRARIAN WITHOUT BUILDING IN AN E- LEARNING ENVIRONMENT
      13. STATEMENT OF THE PROBLEM
      14. METHODOLOGY
      15. DISCUSSION OF FINDINGS
      16. RECOMMENDATIONS
      17. FUTURE RESEARCH DIRECTIONS
      18. CONCLUSION
      19. REFERENCES
      20. ADDITIONAL READING
      21. KEY TERMS AND DEFINITIONS
    14. Chapter 74: A Business Motivation Model for IT Service Management
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED WORK
      4. RESEARCH PROBLEM
      5. PROPOSAL
      6. DEMONSTRATION
      7. EVALUATION
      8. CONCLUSION
      9. REFERENCES
  11. Section 6: Emerging Trends
    1. Chapter 75: Challenges, Opportunities, and Trends in Quality K-12 Online Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DEFINING ONLINE EDUCATION
      5. THE LANDSCAPE OF ONLINE EDUCATION
      6. BENEFITS OF ONLINE EDUCATION
      7. CHALLENGES OF ONLINE EDUCATION
      8. RECOMMENDATIONS AND POLICY IMPLICATIONS
      9. FUTURE RESEARCH
      10. REFERENCES
      11. ADDITIONAL READING
      12. KEY TERMS AND DEFINITIONS
    2. Chapter 76: Promoting Human-Computer Interaction and Usability Guidelines and Principles through Reflective Journal Assessment
      1. ABSTRACT
      2. INTRODUCTION
      3. HCI AND USABILITY
      4. HCI AND USABILITY DESIGN PRINCIPLES AND GUIDELINES
      5. REFLECTIVE JOURNALS
      6. IS650 AND WSPD UNITS; UNIT PROGRAM AND ASSESSMENTS
      7. PARTICIPANTS
      8. RESEARCH METHODS AND QUESTION
      9. RESULTS
      10. DISCUSSION
      11. RECOMMENDATIONS FOR INTEGRATING REFLECTIVE JOURNAL IN HIGHER EDUCATION
      12. CONCLUSION
      13. REFERENCES
      14. KEY TERMS AND DEFINITIONS
      15. ENDNOTES
    3. Chapter 77: Enterprise Architecture's Identity Crisis
      1. ABSTRACT
      2. ENTERPRISE ARCHITECTURE AS A MATURING DISCIPLINE
      3. FORMATIVE YEARS
      4. ADOLESCENCE
      5. TOWARDS MATURITY
      6. REFERENCES
    4. Chapter 78: The Driving Machine
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DRIVING MACHINE INFORMATION ARCHITECTURE AND SCREEN DESIGNS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    5. Chapter 79: ‘Talking Tools'
      1. ABSTRACT
      2. INTRODUCTION
      3. CONTEXT
      4. MULTIMODALITY AND MULTILITERACY
      5. TRANSMEDIA STORYBUILDING
      6. SOCIOCULTURAL PERSPECTIVE
      7. RESEARCH AIMS AND QUESTIONS
      8. EMPIRICAL STUDY
      9. CONCLUSION
      10. REFERENCES