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Wearable Technology and Mobile Innovations for Next-Generation Education

Book Description

Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technology and Mobile Innovations for Next-Generation Education is an authoritative reference source on the development and implementation of wearables within learning and training environments, emphasizing the valuable resources offered by these advances. Focusing on technical considerations, lessons learned, and real-world examples, this book is ideally designed for instructors, researchers, upper-level students, and policy makers interested in the effectiveness of wearable applications.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. List of Reviewers
    1. List of Reviewers
  6. Foreword
  7. Preface
  8. Section 1: Mobile and Wearable Technology Introduction
    1. Chapter 1: Purpose, Scope, and Technical Considerations of Wearable Technologies
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND AND HISTORY OF WEARABLES
      4. MAIN SCOPE OF WEARABLE TECHNOLOGY
      5. SOLUTIONS TO SOCIAL, EMOTIONAL AND ETHICAL CONSIDERATIONS OF WEARABLE TECHNOLOGY
      6. FUTURE OF WEARABLE TECHNOLOGY IN EDUCATION
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    2. Chapter 2: Education Technology Disposable Information
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TEACHING AND TECHNOLOGY
      5. SCHOLASTIC EXPERIENCE
      6. DIGITAL NATIVES, TECHNOLOGIES AND EDUCATION
      7. NEW SCENARIOS: WEARABLE TECHNOLOGIES
      8. DIRECTION OF FUTURE RESEARCH
      9. IMPACT OF TICS ON THE COGNITIVE PROCESSES
      10. CONCLUSION
      11. REFERENCES
      12. KEY TERMS AND DEFINITIONS
    3. Chapter 3: Wearable Technology Spending
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. STRATEGIC ASSESSMENT: ACADEMIC IMPACT OF TECHNOLOGY ON STUDENT LEARNING
      6. STRATEGIC DATA USE: DATA-DRIVEN DECISION-MAKING
      7. STRATEGIC ACQUISITION: TECHNOLOGY PROCUREMENT AND SPENDING
      8. SOLUTIONS AND RECOMMENDATIONS
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
      11. REFERENCES
      12. KEY TERMS AND DEFINITIONS
    4. Chapter 4: Health and Fitness Wearables
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. HEART RATE MONITORS
      6. PEDOMETERS
      7. ACCELEROMETERS
      8. FITNESS TRACKERS
      9. SMART GARMENTS
      10. SOLUTIONS AND RECOMMENDATIONS
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
      13. REFERENCES
      14. KEY TERMS AND DEFINITIONS
  9. Section 2: Mobile and Wearable Technology Device Extensions
    1. Chapter 5: Digital Badges
      1. ABSTRACT
      2. INTRODUCTION
      3. CHALLENGES
      4. ASSESSMENT
      5. FRAMEWORK
      6. WEARABLE TECHNOLOGY AND THE DIGITAL BADGE SYSTEM
      7. BADGES CURRENTLY IN USE OR DEVELOPMENT
      8. RECOMMENDATIONS
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
      11. REFERENCES
      12. KEY TERMS AND DEFINITIONS
    2. Chapter 6: Wearable Cameras
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SIX AREAS OF APPLICATION
      5. SOLUTIONS AND RECOMMENDATIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    3. Chapter 7: Wearable Technologies in Academic Information Search
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SOLUTIONS AND RECOMMENDATIONS
      5. FUTURE RESEARCH DIRECTIONS
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
    4. Chapter 8: Design and Development of Educational Multimedia
      1. ABSTRACT
      2. INTRODUCTION
      3. METHODOLOGY
      4. DEVELOPMENT
      5. ISSUES, PROBLEMS, AND CONTROVERSIES
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
  10. Section 3: Mobile and Wearable Technology Applications
    1. Chapter 9: Wearables and People with Disabilities
      1. ABSTRACT
      2. INTRODUCTION
      3. SOCIOCULTURAL AND VOCATIONAL IMPLICATIONS OF DISABILITY
      4. WEARABLE TECHNOLOGIES FOR PEOPLE WITH DISABILITIES
      5. DEVICES FOR PEOPLE WITH PHYSICAL DISABILITIES
      6. DEVICES FOR PEOPLE WHO ARE DEAF, DEAFBLIND OR HARD OF HEARING
      7. SOCIOCULTURAL AND VOCATIONAL IMPLICATIONS
      8. WEARABLES IN THE WORKFORCE
      9. CONCLUSION
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    2. Chapter 10: Mobile Technologies for Student Centered Learning in a Distance Higher Education Program
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS
      5. THEORETICAL APPROACH AND ANALYSIS
      6. IMPLEMENTATION
      7. FINDINGS AND ANALYSIS
      8. SOLUTIONS AND RECOMMENDATIONS
      9. CONCLUSION
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    3. Chapter 11: Google AdSense as a Mobile Technology in Education
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TECHNOLOGY AND EDUCATION: GLOBAL TRENDS
      5. GOOGLE ADSENSE: IMPORTANCE AND FACTORS FOR ADOPTION
      6. FUTURE RESEARCH DIRECTIONS
      7. DISCUSSION AND CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. ADDITIONAL READING
      11. KEY TERMS AND DEFINITIONS
    4. Chapter 12: The ScavengAR Hunt
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDY DESCRIPTION
      5. SOLUTIONS AND RECOMMENDATIONS
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
  11. Section 4: Mobile and Wearable Technology in Applied Sciences
    1. Chapter 13: Trends in Wearable Technologies for Earth Science
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. RECOMMENDATIONS
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
    2. Chapter 14: Developing an Elementary Engineering Education Program through Problem-Based Wearable Technologies Activities
      1. ABSTRACT
      2. INTRODUCTION
      3. WEARABLES AS AN EVOLUTION TO EDUCATIONAL ROBOTICS
      4. BUILDING ON WHAT IS KNOWN FROM EDUCATIONAL ROBOTICS
      5. CASE STUDY: THE WearTEC PILOT
      6. RESULTS OF THE PILOT STUDY
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    3. Chapter 15: Smart Device Clickers
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SCIENCE TEACHING OR SCIENCE LEARNING? WHICH IS THE AIM OF SCHOOL?
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
  12. Compilation of References
  13. About the Contributors