Chapter 3. Writing for WAP in WML

IN THIS CHAPTER

There's no better way to learn a language than to actually start using it. In this chapter, we'll do just that. Having introduced the concepts of cards and the WML language, we'll now experiment with creating cards. This chapter will not teach you everything you need to know about WML; we'll dig into topics in great depth throughout the rest of this book. But this chapter will get you up and running in no time at all.

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