Summary

This chapter introduced Wireless Markup Language (WML) by discussing its origins, functionality, and similarity to HTML and XML. Next, the chapter discussed how to configure your Web server to serve WML content and how to view that content with several common devices and device emulators. Finally, we showed you how to determine what kinds of applications are relevant to the special capabilities of WML, while covering basic development concepts, such as syntax and the basics of WML's particular card and deck structure.

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