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Vulkan™ Programming Guide by Graham Sellers

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Chapter 7. Graphics Pipelines

What You’ll Learn in This Chapter

• What the Vulkan graphics pipeline looks like

• How to create a graphics pipeline object

• How to draw graphical primitives with Vulkan

Perhaps the most common use of Vulkan is as a graphics API. Graphics are a fundamental part of Vulkan and drive the core of almost any visual application. Graphics processing in Vulkan can be seen as a pipeline that takes graphics commands through the many stages required to produce a picture on a display. This chapter covers the basics of graphics pipelines in Vulkan and introduces our first graphics example.

The Logical Graphics Pipeline

The graphics pipeline in Vulkan can be seen as a production line, where commands enter the front of the ...

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