Now to the really big stuff—terraforming, creating landmasses using the Function Editor, and specifically, using the Function Editor to create landmasses built from Procedural Terrains. Procedural Terrains have limits as to how they can be modified without going into the Function Editor, which makes them perfect to work with in this chapter.
You can start with a Procedural Terrain by either:
Clicking once on the Procedural Terrain button to load the last style of Procedural Terrain you used
Clicking, holding for a moment, then releasing to open the Procedural Terrain selector, where you can choose between a series of Infinite Procedural Terrains or standard Procedural Terrains (see Figure 15.47)