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Visualizing Data

Cover of Visualizing Data by Ben Fry Published by O'Reilly Media, Inc.
  1. Visualizing Data
  2. Preface
    1. The Audience for This Book
    2. Background Information
    3. Overview of the Book
    4. Safari® Books Online
    5. Acknowledgments
    6. Conventions Used in This Book
    7. Using Code Examples
    8. We'd Like to Hear from You
  3. 1. The Seven Stages of Visualizing Data
    1. Why Data Display Requires Planning
      1. Too Much Information
      2. Data Collection
      3. Thinking About Data
      4. Data Never Stays the Same
      5. What Is the Question?
      6. A Combination of Many Disciplines
      7. Process
    2. An Example
      1. What Is the Question?
    3. Iteration and Combination
    4. Principles
      1. Each Project Has Unique Requirements
      2. Avoid the All-You-Can-Eat Buffet
      3. Know Your Audience
    5. Onward
  4. 2. Getting Started with Processing
    1. Sketching with Processing
      1. Hello World
      2. Hello Mouse
    2. Exporting and Distributing Your Work
      1. Saving Your Work
    3. Examples and Reference
      1. More About the size( ) Method
      2. Loading and Displaying Data
    4. Functions
      1. Libraries Add New Features
    5. Sketching and Scripting
      1. Don't Start by Trying to Build a Cathedral
    6. Ready?
  5. 3. Mapping
    1. Drawing a Map
      1. Explanation of the Processing Code
    2. Locations on a Map
    3. Data on a Map
      1. Two-Sided Data Ranges
      2. Provide More Information with a Mouse Rollover (Interact)
      3. Updating Values over Time (Acquire, Mine)
      4. Smooth Interpolation of Values over Time (Refine)
    4. Using Your Own Data
      1. Taking Data from the User
    5. Next Steps
  6. 4. Time Series
    1. Milk, Tea, and Coffee (Acquire and Parse)
    2. Cleaning the Table (Filter and Mine)
    3. A Simple Plot (Represent and Refine)
    4. Labeling the Current Data Set (Refine and Interact)
    5. Drawing Axis Labels (Refine)
      1. Year Labels
      2. Labeling Volume on the Vertical Axis
      3. Bringing It All Together and Titling Both Axes
    6. Choosing a Proper Representation (Represent and Refine)
    7. Using Rollovers to Highlight Points (Interact)
    8. Ways to Connect Points (Refine)
      1. Showing Data As an Area
      2. Further Refinements and Erasing Elements
      3. Discrete Values with a Bar Chart (Represent)
    9. Text Labels As Tabbed Panes (Interact)
      1. Adding the Necessary Variables
      2. Drawing Tabs Instead of a Single Title
      3. Handling Mouse Input
      4. Better Tab Images (Refine)
    10. Interpolation Between Data Sets (Interact)
    11. End of the Series
  7. 5. Connections and Correlations
    1. Changing Data Sources
    2. Problem Statement
    3. Preprocessing
      1. Retrieving Win/Loss Data (Acquire)
      2. Unpacking the Win/Loss files (Mine and Filter)
      3. Retrieving Team Logos (Acquire, Refine)
      4. Retrieving Salary Data (Acquire, Parse, Filter)
    4. Using the Preprocessed Data (Acquire, Parse, Filter, Mine)
      1. Team Names and Codes
      2. Team Salaries
      3. Win-Loss Standings
      4. Team Logos
      5. Finishing the Setup
    5. Displaying the Results (Represent)
    6. Returning to the Question (Refine)
      1. Highlighting the Lines
      2. A Better Typeface for Numeric Data
      3. A Word About Typography
    7. Sophisticated Sorting: Using Salary As a Tiebreaker (Mine)
    8. Moving to Multiple Days (Interact)
      1. Drawing the Dates
      2. Load Standings for the Entire Season
      3. Switching Between Dates
      4. Checking Our Progress
    9. Smoothing Out the Interaction (Refine)
    10. Deployment Considerations (Acquire, Parse, Filter)
  8. 6. Scatterplot Maps
    1. Preprocessing
      1. Data from the U.S. Census Bureau (Acquire)
      2. Dealing with the Zip Code Database File (Parse and Filter)
      3. Building the Preprocessor
    2. Loading the Data (Acquire and Parse)
    3. Drawing a Scatterplot of Zip Codes (Mine and Represent)
    4. Highlighting Points While Typing (Refine and Interact)
    5. Show the Currently Selected Point (Refine)
    6. Progressively Dimming and Brightening Points (Refine)
    7. Zooming In (Interact)
    8. Changing How Points Are Drawn When Zooming (Refine)
    9. Deployment Issues (Acquire and Refine)
    10. Next Steps
  9. 7. Trees, Hierarchies, and Recursion
    1. Using Recursion to Build a Directory Tree
      1. Caveats When Dealing with Files (Filter)
      2. Recursively Printing Tree Contents (Represent)
    2. Using a Queue to Load Asynchronously (Interact)
      1. Showing Progress (Represent)
    3. An Introduction to Treemaps
      1. A Simple Treemap Library
      2. A Simple Treemap Example
    4. Which Files Are Using the Most Space?
      1. Reading the Directory Structure (Acquire, Parse, Filter, Mine, Represent)
    5. Viewing Folder Contents (Interact)
    6. Improving the Treemap Display (Refine)
      1. Maintaining Context (Refine)
      2. Making Colors More Useful (Mine, Refine)
    7. Flying Through Files (Interact)
      1. Updating FileItem for zoom
      2. Updating FolderItem
      3. Adding a Folder Selection Dialog (Interact)
    8. Next Steps
  10. 8. Networks and Graphs
    1. Simple Graph Demo
      1. Porting from Java to Processing
      2. Interacting with Nodes
    2. A More Complicated Graph
      1. Using Text As Input (Acquire)
      2. Reading a Book (Parse)
      3. Removing Stop Words (Filter)
      4. Smarter Addition of Nodes and Edges (Mine)
      5. Viewing the Book (Represent and Refine)
      6. Saving an Image in a Vector Format
      7. Checking Our Work
    3. Approaching Network Problems
    4. Advanced Graph Example
      1. Getting Started with Java IDEs
      2. Obtaining a Web Server Logfile (Acquire)
      3. Reading Apache Logfiles (Parse)
      4. A Look at the Other Source Files
      5. Moving from Processing to Java
      6. Reading and Cleaning the Data (Acquire, Parse, Filter)
      7. Bringing It All Together (Mine and Represent)
      8. Depicting Branches and Nodes (Represent and Refine)
      9. Playing with Data (Interact)
      10. Drawing Node Names (Represent and Refine)
      11. Drawing Visitor Paths (Represent and Refine)
    5. Mining Additional Information
  11. 9. Acquiring Data
    1. Where to Find Data
      1. Data Acquisition Ethics
    2. Tools for Acquiring Data from the Internet
      1. Wget and cURL
      2. NcFTP and Links
    3. Locating Files for Use with Processing
      1. The Data Folder
      2. Uniform Resource Locator (URL)
      3. Absolute Path to a Local File
      4. Specifying Output Locations
    4. Loading Text Data
      1. Files Too Large for loadStrings( )
      2. Reading Files Progressively
      3. Reading Files Asynchronously with a Thread
      4. Parsing Large Files As They Are Acquired
    5. Dealing with Files and Folders
      1. Using the Java File Object to Locate Files
    6. Listing Files in a Folder
      1. Handling Numbered File Sequences
    7. Asynchronous Image Downloads
    8. Using openStream( ) As a Bridge to Java
    9. Dealing with Byte Arrays
    10. Advanced Web Techniques
      1. Handling Web Forms
      2. Pretending to Be a Web Browser
    11. Using a Database
      1. Getting Started with MySQL
      2. Using MySQL with Processing
      3. Other Database Options
      4. Performance Aspects of Databases in Interactive Applications
    12. Dealing with a Large Number of Files
  12. 10. Parsing Data
    1. Levels of Effort
    2. Tools for Gathering Clues
    3. Text Is Best
      1. Tab-Separated Values (TSV)
      2. Comma-Separated Values (CSV)
      3. Text with Fixed Column Widths
    4. Text Markup Languages
      1. HyperText Markup Language (HTML)
      2. Extensible Markup Language (XML)
      3. JavaScript Object Notation (JSON)
    5. Regular Expressions (regexps)
    6. Grammars and BNF Notation
    7. Compressed Data
      1. GZIP Streams (GZ)
    8. Vectors and Geometry
      1. Scalable Vector Graphics (SVG)
      2. OBJ and AutoCAD DXF
      3. PostScript (PS) and Portable Document Format (PDF)
      4. Shapefile and Well-Known Text
    9. Binary Data Formats
      1. Excel Spreadsheets (XLS)
      2. dBASE/xBase (DBF)
      3. Arbitrary Binary Formats
      4. Bit Shifting
      5. DataInputStream
    10. Advanced Detective Work
      1. Watching Network Traffic
  13. 11. Integrating Processing with Java
    1. Programming Modes
      1. Basic
      2. Continuous
      3. Java
    2. Additional Source Files (Tabs)
      1. Using .java Source Files
    3. The Preprocessor
    4. API Structure
      1. Event Handling
      2. The size( ) Method
      3. The main( ) Method
      4. The frame Object
    5. Embedding PApplet into Java Applications
      1. Two Models for Updating the Screen
      2. Embedding in a Swing Application
    6. Using Java Code in a Processing Sketch
      1. Using the Code Folder to Add .jar Files to a Sketch
      2. Packaging Code into Libraries
    7. Using Libraries
    8. Building with the Source for processing.core
  14. Bibliography
    1. Acquire and Parse
  15. Index
  16. About the Author
  17. Colophon
  18. Copyright
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Chapter 3. Mapping

This chapter covers the basics of reading, displaying, and interacting with a data set. As an example, we'll use a map of the United States, and a set of data values for all 50 states. Drawing such a map is a simple enough task that could be done without programming—either with mapping software or by hand—but it gives us an example upon which to build. The process of designing with data involves a great deal of iteration: small changes that help your project evolve in usefulness and clarity. And as this project evolves through the course of the chapter, it will become clear how software can be used to create representations that automatically update themselves, or how interaction can be used to provide additional layers of information.

Drawing a Map

Some development environments separate work into projects; the equivalent term for Processing is a sketch. Start a new Processing sketch by selecting File → New.

For this example, we'll use a map of the United States to use as a background image. The map can be downloaded from http://benfry.com/writing/map/map.png.

Drag and drop the map.png file into the Processing editor window. A message at the bottom will appear confirming that the file has been added to the sketch. You can also add files by selecting Sketch → Add File. A sketch is organized as a folder, and all data files are placed in a subfolder named data. (The data folder is covered in Chapter 2.)

Then, enter the following code:

PImage mapImage; void setup( ) { size(640, ...

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