11. Animation with Motion Tweening

In This Chapter

Creating a Bouncing Ball with Motion Tweening 288

Working with Motion-Tween Paths 297

Orienting a Tween Target to a Curved Path 303

Swapping Tween Elements 304

Motion Editor Basics 308

Adding More Motion 314

Animating Other Property Changes 317

Modifying Tween Spans 324

Copying Frames and Properties 330

Practice Session 332

In a classic tween, you create animation by setting up a series of keyframes; each keyframe contains a separate instance of the symbol you want to animate. You manipulate each symbol individually to change its properties. Flash calculates any differences in the symbols’ properties at each keyframe (position, size, rotation, and so on) and uses that information to create a ...

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