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Visual Models for Software Requirements by Joy Beatty and Anthony Chen

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Chapter 16. Decision Table

The other day, I was trying to teach my friend how to play Texas Hold ‘em poker. In the game, there are only a few actions that you can take: call, raise, fold, or check; yet the game is very complex, and it isn’t at all obvious when you should take one of those actions.

I realized that there were just a few factors to consider, but that they created too many combinations to make me feel sure that I had covered all the important situations for my friend. Some of the factors going into the decision about your action are which seat you are in, how many other people have stayed in, how many have yet to act after you, the probability of improving your hand compared to the current pot size, and the type of each of the players ...

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