Chapter 12. Building the Iterations

  • The Iteration Planning Process

  • Designing the User Interface

  • Adding Design Classes

  • The Emergence of Patterns

  • Designing Relationships

  • Designing Attributes and Operations

  • Designing for Inheritance

  • Coding, Testing, and Documenting the Iteration

  • Using Reverse Engineering to Set the Stage for the Next Iteration

  • Summary

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