Attributes
Attributes are classes derived from the System.Attribute
class. They give declarative information to objects or members they are applied to, providing the capability to change their behavior. Applying an attribute is also known as decorating or marking a member.
Attributes are basically class instances. You can apply attributes by enclosing their names within < > symbols. Moreover, they can receive arguments. The following are examples of decorating members with attributes:
<Serializable()> Class TestEnd Class<CLSCompliant(True)> Class TestEnd Class
In these snippets, the Serializable
attribute creates a new instance of the System.SerializableAttribute
class, which indicates to the compiler that the decorated ...
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