You are previewing Virtual Technologies for Business and Industrial Applications.
O'Reilly logo
Virtual Technologies for Business and Industrial Applications

Book Description

Business growth depends on the ability to innovate. Knowledge management concepts, business process reengineering, human centered assets and information and communication technologies are the foundation for innovation though virtual reality makes innovation a reality. Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches provides insight into uncovering the security risks of dynamically created content, and how proper content management can greatly improve overall security. This book also researches the security lifecycle, protocols and applications of the Internet, and the contemporary solutions to these problems.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. EDITORIAL ADVISORY BOARD
    2. LIST OF REVIEWERS
  5. Preface
  6. Acknowledgment
  7. Section 1: Business Models in Virtual Environment
    1. Chapter 1: Innovation through Virtual Technologies
      1. ABSTRACT
      2. INTRODUCTION
      3. NEED FOR A BUSINESS MODEL
      4. INVENTION AND INNOVATION
      5. COLLABORATIVE TECHNOLOGY
      6. KNOWLEDGE MANAGEMENT
      7. VIRTUAL ORGANIZATIONS
      8. FUTURE TRENDS
      9. CONCLUSION
    2. Chapter 2: Soft-Touch Haptics Modeling of Dynamic Surfaces
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DYNAMIC LOOP SUBDIVISION SURFACES
      5. SOFT-TOUCH FREEFORM DEFORMATION
      6. CONSTRAINED HAPTICS MODELING
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    3. Chapter 3: Collision Detection
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MINIMAL HIERARCHICAL COLLISION DETECTION
      5. A GENERAL HEURISTIC FOR CONSTRUCTING GOOD BVHS
      6. OBJECT-SPACE INTERFERENCE DETECTION ON PROGRAMMABLE GRAPHICS HARDWARE
      7. TIME-CRITICAL COLLISION DETECTION USING ADB-TREES
      8. COLLISION DETECTION OF POINT CLOUDS
      9. KINETIC CONTINUOUS COLLISION DETECTION OF DEFORMABLE OBJECTS
      10. PROXIMITY AND PENETRATION QUERIES USING INNER SPHERE TREES
      11. APPLICATIONS
      12. FUTURE WORK
      13. CONCLUSION
    4. Chapter 4: Virtual Environment Visualisation of Executable Business Process Models
      1. ABSTRACT
      2. INTRODUCTION
      3. USING VIRTUAL ENVIRONMENTS IN BUSINESS PROCESS MANAGEMENT
      4. A BUSINESS PROCESS MODELLING VIRTUAL ENVIRONMENT FRAMEWORK
      5. VISUAL MODELLING REQUIREMENTS ANALYSIS
      6. BUSINESS PROCESS VISUALISATION CONCEPTUAL FRAMEWORK
      7. BUSINESS PROCESS INTERACTIONS
      8. BUSINESS PROCESS ANIMATION CASE STUDIES
      9. THE YAWL4FILM CASE STUDY
      10. HEALTHCARE CASE STUDY
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
  8. Section 2: Virtual Technologies in Manufacturing Sector
    1. Chapter 5: A Virtual Environment for Machining Operations Simulation and Machining Evaluation
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. VIRTUAL ENVIRONMENT FOR MACHINING PROCESSES SIMULATION
      5. SURFACE ROUGHNESS THEORY
      6. MODEL FOR SURFACE ROUGHNESS QUANTITATIVE DATA DETERMINATION IN MACHINING
      7. DISCUSSION
      8. CONCLUSION
    2. Chapter 6: Augmented Reality for Collaborative Assembly Design in Manufacturing Sector
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES
      5. SOLUTIONS AND RECOMMENDATIONS
      6. BENEFITS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
  9. Section 3: Virtual Reality Concepts in Service Sector
    1. Chapter 7: Virtual Reality and Neuroimaging Technologies
      1. ABSTRACT
      2. INTRODUCTION
      3. NEUROMARKETING
      4. VIRTUAL REALITY
      5. NEUROIMAGING
      6. VIRTUAL REALITY AND NEUROIMAGING IN NEUROMARKETING
      7. ILLUSTRATIVE CASES FF SUCCESSFUL USE FF NEUROIMAGING, VIRTUAL REALITY, AND NEUROMARKETING
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
    2. Chapter 8: Agent-Based Virtual Environments for Marketing
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE PROPOSED SYSTEM
      5. AGENTS MODULES
      6. SUMMARY AND FUTURE WORK
    3. Chapter 9: Implementing Virtual Reality in the Healthcare Sector
      1. ABSTRACT
      2. INTRODUCTION
      3. WHAT CAN VR OFFER TO THE HEALTHCARE SECTOR?
      4. EXAMPLES OF VR-HEALTHCARE APPLICATIONS
      5. A CASE STUDY: DESIGN AND IMPLEMENTATION OF A SURGICAL SIMULATOR
      6. CONCLUSION
  10. Section 4: Virtual Modeling in Virtual Communities and Static Images
    1. Chapter 10: Social Impact and Challenges of Virtual Reality Communities
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND VIRTUAL REALITY TECHNOLOGY FOR VIRTUAL COMMUNITIES
      4. CHARACTERISTICS AND LIFECYCLE OF VIRTUAL COMMUNITIES
      5. SOCIAL IMPACT OF VIRTUAL COMMUNITIES
      6. THE MARKETPLACE
      7. BENEFITS AND DRAWBACKS OF VIRTUAL COMMUNITIES
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
    2. Chapter 11: Application of Topographical Capture Techniques for Modelling Virtual Reality
      1. ABSTRACT
      2. INTRODUCTION
      3. VIRTUAL REALITY DEVICES TO CAPTURE INFORMATION
      4. TOPOGRAPHIC AND CARTOGRAPHIC TECHNIQUES AS AN ALTERNATIVE
      5. DESCRIPTION OF CAPTURE SYSTEM
      6. THE CAPTURE OF THE STATIC OBJECT RESULTS OBTAINED IN FIELD WORKS
      7. HUMAN REPRESENTATION ACHIEVEMENTS IN THE FIELD WORKS
      8. TECHNIQUES USED TODAY IN BIOMECHANICS
      9. A NEW PROPOSAL BY THE USE OF SYSTEMS BASED ON LASER CAPTURE
      10. CONCLUSION
    3. Chapter 12: Virtual Modelling of Prehistoric Sites and Artefacts by Automatic Point-Cloud Surveys
      1. ABSTRACT
      2. INTRODUCTION
      3. INTRODUCTION TO LASER SCANNERS
      4. GENERAL WORKING PROCEDURES WITH LASER SCANNERS SYSTEMS
      5. EXPORT OF SWEEPS
      6. RESULTS OBTAINED
      7. REVIEW OF PHOTOGRAMMETRIC METHODS
      8. A PHOTOGRAMMETRIC STUDY CASE DIGITAL SURFACE MODEL OF AN EPIGRAPH
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
  11. Compilation of References
  12. About the Contributors