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Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation

Book Description

The study of technology and its implications in the medical field has become an increasingly crucial area of research. By integrating technological innovations into clinical practices, patients can receive improved diagnoses and treatments, as well as faster and safer recoveries. Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation is an authoritative reference source for the latest scholarly research on the use of computer-assisted rehabilitation methods for disabled patients. Highlighting the application of robots, sensors, and virtual environments, this book is ideally designed for graduate students, engineers, technicians, and company administrators interested in the incorporation of auto-training methods in patient recovery.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Dedication
  6. Preface
  7. Section 1: Big Picture
    1. Chapter 1: Considerations for the End-User
      1. ABSTRACT
      2. INTRODUCTION
      3. NATIONAL AND INTERNATIONAL STANDARDS ON DISABILITY
      4. USERS OF ASSISTIVE TECHNOLOGY
      5. CONCLUSION
      6. REFERENCES
  8. Section 2: Virtual Reality + Robot
    1. Chapter 2: Collaboration of Rehabilitation Robot with Virtual Reality Development Engine
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. RELATED WORK
      4. 3. DESIGN OVERVIEW
      5. 4. REHABILITATION ROBOT
      6. 5. VIRTUAL REALITY DESIGN
      7. 6. DATA COLLECTION
      8. 7. EXPERIMENTAL OBSERVATIONS
      9. 8. CONCLUSION
      10. ACKNOWLEDGMENT
      11. REFERENCES
    2. Chapter 3: A PhysX-Based Framework to Develop Rehabilitation Systems Using Haptics and Virtual Reality
      1. ABSTRACT
      2. INTRODUCTION
      3. FRAMEWORK
      4. EXERCISE CONFIGURATION
      5. CASE STUDY
      6. CLINICAL TESTS
      7. CONCLUSION AND FUTURE WORKS
      8. ACKNOWLEDGMENT
      9. REFERENCES
    3. Chapter 4: Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. THE OBJECTIVE OF ROBOTIC SYSTEMS FOR DISABILITY REHABILITATION
      4. 3. THE DEVELOPMENT OF VR IN REHABILITATION SYSTEM
      5. REFERENCES
    4. Chapter 5: Integrating Virtual Worlds and Mobile Robots in Game-Based Treatment for Children with Intellectual Disability
      1. ABSTRACT
      2. INTRODUCTION
      3. THE UX DESIGN SPACE
      4. UNDERSTANDING USERS AND UX REQUIREMENTS
      5. ON-SCREEN VIRTUAL WORLDS
      6. THE ROBOT
      7. CHILDREN’S’ ACTIVITIES
      8. IMPLEMENTATION
      9. CONCLUSION
      10. ACKNOWLEDGMENT
      11. REFERENCES
    5. Chapter 6: Focus on Patient in Virtual Reality-Assisted Rehabilitation
      1. ABSTRACT
      2. INTRODUCTION: A PATIENT-CENTERED VISION
      3. PROTOTYPE DEVELOPMENT
      4. CONCLUSION AND FURTHER DIRECTIONS
      5. ACKNOWLEDGMENT
      6. REFERENCES
      7. ENDNOTES
  9. Section 3: Virtual Reality Only
    1. Chapter 7: The Use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect
      1. ABSTRACT
      2. INTRODUCTION
      3. EXECUTIVE FUNCTIONS AND VIRTUAL REALITY: A COMPUTER APPLICATION
      4. UNILATER SPATIAL NEGLECT AND VIRTUAL REALITY: AN IDEA FOR MOBILE APP
      5. CONCLUSION
      6. ACKNOWLEDGMENT
      7. REFERENCES
      8. ENDNOTES
    2. Chapter 8: Adaptation and Customization in Virtual Rehabilitation
      1. ABSTRACT
      2. INTRODUCTION
      3. CONTROL OF THE ENVIRONMENT DYNAMICS
      4. CURRENT SOLUTIONS
      5. GESTURE THERAPY
      6. NEW PATHS FOR ENHANCING ADAPTATION AND CUSTOMIZATION
      7. CONCLUSION
      8. REFERENCES
    3. Chapter 9: Significance of Virtual Reality-Based Rehabilitation in Acquired Brain Injury
      1. ABSTRACT
      2. ACQUIRED BRAIN INJURY
      3. COGNITIVE REHABILITATION: CHARACTERISTICS AND CHALLENGES
      4. NEUROPSYCHOLOGICAL AND COGNITIVE REHABILITATION OF ACQUIRED BRAIN INJURY: LITERATURE REVIEW
      5. COGNITIVE TRAINING PROGRAMS AND INFORMATION AND COMMUNICATION TECHNOLOGIES
      6. VIRTUAL REALITY
      7. VIRTUAL CENTRE FOR THE REHABILITATION OF ROAD ACCIDENT VICTIMS (VICERAVI)
      8. NEUROPSYCHOLOGICAL ENRICHMENT PROGRAM: UNIVERSITY OF MINHO (NEP-UM)
      9. CONCLUSION
      10. REFERENCES
    4. Chapter 10: Effective Physical Rehabilitation System
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. GAME ATTRIBUTE TO EPRS
      4. 3. THERAPEUTIC EXERCISES IN EPRS
      5. 4. REAL-TIME BIOFEEDBACK SIMULATION IN EPRS
      6. 5. EVALUATION OF EPRS
      7. 6. CONCLUSION
      8. REFERENCES
      9. APPENDIX
  10. Section 4: Robot Only
    1. Chapter 11: Design and Control of a Hand-Assist Robot with Multiple Degrees of Freedom for Rehabilitation Therapy
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. HAND REHABILITATION SUPPORT SYSTEM
      4. 3. TELEREHABILITATION FOR HAND
      5. 4. CONCLUSION
      6. ACKNOWLEDGMENT
      7. REFERENCES
    2. Chapter 12: Wearable Power Assist Robot Driven with Pneumatic Rubber Artificial Muscles
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. CURRENT RESEARCH AND DEVELOPMENT OF POWER ASSIST ROBOTS
      4. 3. PNEUMATIC RUBBER ARTIFICIAL MUSCLES
      5. 4. EXOSKELETON TYPE STANDING UP MOTION ASSIST DEVICE
      6. 5. POWER ASSIST WEAR
      7. 6. COMMUNICATION WITH HUMAN
      8. 7. CONCLUSION
      9. REFERENCES
  11. Section 5: Sensors Only
    1. Chapter 13: A Kinect-Based Biomechanical Assessment of Neurological Patients' Motor Performances for Domestic Rehabilitation
      1. ABSTRACT
      2. INTRODUCTION
      3. THE KINECT AND KINECT ONE SENSORS
      4. EXPERIMENTAL STUDIES
      5. DISCUSSION
      6. CONCLUSION
      7. REFERENCES
    2. Chapter 14: Low-Cost, Home-Oriented Neuro-Patient Monitoring
      1. ABSTRACT
      2. INTRODUCTION
      3. 2. SYSTEM ADVANTAGES
      4. 3. RELATED WORK
      5. 4. SYSTEM DESIGN
      6. 5. SYSTEM TEST
      7. 6. CONCLUSION
      8. REFERENCES
  12. Section 6: Other Approaches
    1. Chapter 15: Activities and Evaluations for Technology-Based Upper Extremity Rehabilitation
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. RELATED WORK
      4. 3. SYSTEM GOALS AND ITERATIVE DESIGN PROCESS
      5. 4. REHABILITATION-FOCUSED ACTIVITY DESIGN
      6. 5. KINETICS AND KINEMATICS OF INTERACTIVE SURFACE PHYSICAL THERAPY
      7. 6. GENERAL DISCUSSION
      8. 7. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. ENDNOTES
  13. Compilation of References
  14. About the Editors