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Video Shooter, 3rd Edition by Barry Braverman

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CHAPTER

The 3D Shooter

7

In a sense, we’ve always shot 3D. Since the dawn of photography, the challenge to shooters has been how to best represent the 3D world in a 2D medium. Because the world we live in has depth and dimension, our filmic universe is usually expected to reflect this quality, by presenting a lifelike setting within which our screen characters can live and breathe and operate most transparently.

Image

FIGURE 7.1

Knowingly or not, 2D shooters regularly integrate a range of depth cues to sell the 3D illusion. The highlights in the billiard balls and the soft focus background are suggestive of a scene that has dimension, that is real, ...

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