Chapter 11. Motion Graphics Pipeline

In the Previous Two Chapters, we explored specific graphic tasks. We hope that you have discovered that graphics can greatly add to your video projects. You may have also discovered that graphics can be much more complex than a standard video edit due to the vast difference in technologies. Video formats tend to be constrained by fairly strict rules for size and frame rates. Motion graphics on the other hand can be an open canvas, taking in sources from numerous applications (some with only tenuous ties to video to begin with).

What’s a pro to do when confronted with so many options? The answer is simple—standardize. In this chapter we’ll explore essential techniques for moving between video and motion graphics ...

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