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User Interface Design for Virtual Environments

Book Description

User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. List of Reviewers
  5. Dedication
  6. Preface
  7. Acknowledgment
  8. Chapter 1: Virtual Learning Environments
    1. ABSTRACT
    2. INTRODUCTION
    3. VIRTUAL LEARNING ENVIRONMENTS
    4. USER INTERFACE DESIGN FOR VIRTUAL LEARNING ENVIRONMENT
    5. DESIGN PERSPECTIVE FOR VIRTUAL LEARNING ENVIRONMENTS
    6. ISSUES OF VIRTUAL LEARNING ENVIRONMENTS
    7. CONCLUSION
  9. Chapter 2: Understanding Evolution of Virtual Worlds Research
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND AND CONCEPTS
    4. METHOD AND ANALYSIS
    5. CONCLUSIONS AND DISCUSSIONS
    6. APPENDIX 1: WORDS FREQUENCY - 2000-2003
    7. APPENDIX 2: WORDS FREQUENCY - 2004-2007
    8. APPENDIX 3: WORDS FREQUENCY - 2008-2010
  10. Chapter 3: User Interface Designs, Task Categories and Training
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. USER INTERFACE DESIGNS
    5. CATEGORIES OF TASKS
    6. A FRAMEWORK FOR LEARNER-CENTERED DESIGN AND TRAINING TASK CATEGORIES
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
  11. Chapter 4: Exploring Past Trends and Current Challenges of Human Computer Interaction (HCI) Design
    1. ABSTRACT
    2. INTRODUCTION
    3. PAST TRENDS: HCI AND USABILITY
    4. CURRENT CHALLENGES: HCI AND DESIGN
    5. VIRTUAL REALITY (VR) AND HCI
    6. STUDY: DESIGNING ENGAGING VIRTUAL ENVIRONMENTS
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
  12. Chapter 5: Architectural Models for Reliable Multi-User Interfaces
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. AN APPROACH FOR INTEROPERABLE INTERACTIVE SYSTEMS
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
  13. Chapter 6: Information Architecture for the Design of a User Interface to Manage Educational Oriented Recommendations
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND: ADMINISTRATION INTERFACES FOR RECOMMENDERS IN E-LEARNING
    4. DESIGN APPROACH FOR THE USER INTERFACE TO MANAGE RECOMMENDATIONS
    5. INFORMATION ARCHITECTURE STEPS FOR THE DESIGN OF THE USER INTERFACE
    6. CONCLUSION
    7. FUTURE RESEARCH DIRECTIONS
  14. Chapter 7: Utilizing Cognitive Resources in User Interface Designs
    1. ABSTRACT
    2. INTRODUCTION
    3. HOW HUMAN BRAIN FUNCTIONS
    4. REPRESENTATIONS
    5. EMPIRICAL RESEARCH IN MULTIMODAL DESIGN
    6. GUIDELINES FOR USER INTERFACE DESIGNERS
    7. CONCLUSION
  15. Chapter 8: Designing Usable Speech Input for Virtual Environments
    1. ABSTRACT
    2. INTRODUCTION
    3. SPEECH AS AN INPUT MODALITY FOR VR APPLICATIONS
    4. HUMAN FACTORS ISSUES OF SPEECH INPUT
    5. INCORPORATING SPEECH IN THE DEVELOPMENT OF VR APPLICATIONS
    6. DEVELOPING A GUIDANCE FRAMEWORK FOR SPEECH INPUT
    7. GUIDELINES FOR SPEECH INPUT
    8. CONCLUSION
  16. Chapter 9: Exploiting the Power of Persistence for Learning in Virtual Worlds
    1. ABSTRACT
    2. INTRODUCTION
  17. Chapter 10: Ontology-Driven Creation of Contents
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. ONTOLOGICAL APPROACH TO REPRESENTING CONTENT DOMAIN KNOWLEDGE AND PROBLEM CONTEXT
    4. 3. GENERATING PETIT CONTENTS
    5. 4. Architecture for the Proposed Approach
    6. 5. Some Examples Within the Realm of e-Learning
  18. Chapter 11: Unconstrained Walking Plane as Locomotion Interface to Virtual Environment
    1. ABSTRACT
    2. INTRODUCTION
    3. LOCOMOTION INTERFACE
    4. MECHANICAL STRUCTURE OF UNCONSTRAINED WALKING PLANE
    5. CONTROL PRINCIPLE OF UNCONSTRAINED WALKING PLANE
    6. ALGORITHM FOR TURNING AND SIDE-STEPPING
    7. MODULAR STRUCTURE OF SOFTWARE
    8. SYSTEM ARCHITECTURE
    9. DISCUSSION AND FUTURE DIRECTIVES
  19. Chapter 12: Redefining the Role and Purpose of Learning
    1. ABSTRACT
    2. BACKGROUND: THE CURRENT STATE OF PLAY
    3. INTRODUCTION: CHALLENGES AND OPPORTUNITIES
    4. STRUCTURING INFORMATION FOR LEARNING
    5. A CONTINUUM OF EQUAL POSSIBILITIES
    6. INTELLIGENT NETWORKS OF LEARNING OBJECTS
    7. A WARNING: THE POTENTIAL FOR DISASTER
    8. CONCLUSION
  20. Chapter 13: Are Web Designers Resisting the Inclusion of Social Cues when Creating Website’s User Interface?
    1. ABSTRACT
    2. INTRODUCTION
    3. LITERATURE REVIEW
    4. METHODOLOGY
    5. FINDINGS AND DISCUSSION
  21. Chapter 14: Designing Mobile Learning for the User
    1. ABSTRACT
    2. INTRODUCTION
    3. BENEFITS OF MOBILE LEARNING TO THE USER
    4. CONCLUSION
  22. Chapter 15: Issues and Challenges Associated with the Design of Electronic Textbook
    1. ABSTRACT
    2. INTRODUCTION
    3. FROM BEHAVIORISM TO CONSTRUCTIVISM ISSUES IN LEARNING DESIGN
    4. SELF-REGULATED LEARNING AND ELECTRONIC TEXTBOOKS DESIGN
    5. METASYSTEMS LEARNING DESIGN APPROACH
    6. THE EPISTEMOLOGICAL AND METHODOLOGICAL DIMENSIONS
    7. COMPUTER- BASED ASSESSMENT AND SYNERGISTIC EFFECT
    8. THE DIDACTIC PROCESSES TRIGGERED ELECTRONIC TEXTBOOK
    9. THE ELECTRONIC TEXTBOOK IN ELECTRONIC PORTFOLIO TECHNOLOGY
    10. CONCLUSION
    11. ACKNOWLEDGMENT
  23. Chapter 16: Using a Blueprint in the Design of Instruction for Virtual Environments
    1. ABSTRACT
    2. INTRODUCTION
    3. USING THE COURSE BLUEPRINT
    4. UNIT TITLE AND TOPICS
    5. LEARNING/PERFORMANCE OUTCOMES
    6. LEARNING RESOURCES
    7. LEARNING/PRACTICE ACTIVITIES
    8. INTERACTION/DISCUSSION
    9. ASSESSMENT/FEEDBACK
    10. USING YOUR BLUEPRINTS
    11. CONCLUSION
    12. APPENDIX: COURSE BLUE PRINT
  24. Chapter 17: Design and Robots for Learning in Virtual Worlds
    1. ABSTRACT
    2. INTRODUCTION: AUGMENTED EDUCATION
    3. Research Method
    4. IMPLEMENTATION: LEARNER CENTERED DESIGN FOR ROBOT TASKS IN A VIRTUAL WORLD
    5. OBSERVATIONS: LEARNING TO PROGRAM ROBOTS IN A VIRTUAL WORLD
    6. FUTURE DIRECTIONS: CONTINUING THE LEARNER CENTERED DESIGN PROCESS
    7. CONCLUSION
  25. Chapter 18: An Interface Design Evaluation of Courses in a Nursing Program using an E-learning Framework
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. METHOD OF EVALUATION FOR THE INTERFACE DESIGN
    5. EVALUATION FINDINGS
    6. PLAN FOR IMPROVING INTERFACE DESIGN
    7. CONCLUSION
    8. APPENDIX
  26. Compilation of References
  27. About the Contributors
  28. Index