CHAPTER 7. Verify Prototype Assumptions and Requirements
Jonathan Arnowitz, Michael Arent and Nevin Berger
EDITOR'S COMMENTS
In Chapter 5, Bill Buxton describes the importance of sketching for generating design ideas. Sketching is the beginning of a design funnel with many ideas at the start that get winnowed down to a smaller set of ideas as the product concept evolves. To understand the design issues that will affect the success of a product, you can use a variety of prototypes that include wire frames, storyboards, paper prototypes, interactive simulations, video prototypes, and coded prototypes. Each type of prototype allows you to examine different assumptions that you have about your product concept.
This chapter by Arnowitz, Arent, and Berger ...

Get User Experience Re-Mastered now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.