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User Experience Design Fundamentals

Video Description

"Are your web conversion rates low? Do you Know that your web site is effective at meeting your goals? Do users get ""stuck"" and aren't able to complete the tasks they want to? Are your forms effective? How can your mobile app be improved? It's becoming easier and easier to create web sites and mobile apps-- But harder and harder to measure the effectiveness of these applications. In Joe Natoli's well-designed course User Experience Design Fundamentals you'll learn how to create effective web sites, mobile sites and mobile applications that encourage conversions and leave users wanting more. It's not enough to simply have a web presence-- But you must have a web presence that's effective to be successful. In this dynamic course, Joe will guide you through the critical elements of user experience-- strategy, scope, structure, skeleton and surface. As you learn you'll be able to apply the knowledge Joe teaches in dynamic lab exercises-- and, later, to your own work as a developer or designer. If you're a designer moving in to a more complex digital world, or a developer who has to occasionally function as a designer as well this course is for you. You'll feel more confident as you make design related decisions about layout, color, information design and typography after completing this exciting course."

Table of Contents

  1. Chapter 1: What is User Experience Design?
    1. Introduction: a UXD Parable 00:04:24
    2. What UXD Isn't 00:18:06
    3. What UXD Is 00:17:04
    4. Technology Changes. People Don't 00:32:38
    5. Why Should We Care About UXD? 00:16:50
  2. Chapter 2: Understanding the Elements of User Experience
    1. The Elements of User Experience 00:10:06
    2. Exploring the Elements of User Experience 00:16:03
    3. How the Elements Work Together 00:11:07
  3. Chapter 3: Using the Elements - Strategy
    1. Using the Elements: Strategy 00:01:48
    2. The Research Process 00:09:30
    3. Identifying Business Goals 00:05:06
    4. Identifying B2B User Needs 00:05:43
    5. Identifying B2C User Needs 00:07:34
    6. Three Crucial Questions 00:08:04
    7. First Use Questions 00:03:26
    8. Strategy Takeaways 00:03:15
    9. Strategy Lab 00:06:04
  4. Chapter 4: Using the Elements - Scope
    1. Using the Elements: Scope 00:03:50
    2. Defining Scope 00:40:57
    3. Functional Specifications 00:24:45
    4. Content Requirements 00:31:40
    5. Generating Effective Requirements 00:27:56
    6. Prioritizing Specs and Requirements 00:07:08
    7. Scope Takeaways 00:03:23
    8. Scope Lab 00:04:34
  5. Chapter 5: Using the Elements - Structure
    1. Using the Elements: Structure 00:02:06
    2. Defining Structure 00:09:42
    3. Interaction Design 00:35:16
    4. Information Architecture 00:09:57
    5. Organizing Principles 00:04:59
    6. Roles and Processes 00:06:25
    7. Structure Takeaways 00:01:49
    8. Structure Lab 00:01:59
  6. Chapter 6: Using the Elements - Skeleton
    1. Using the Elements: Skeleton 00:03:43
    2. Defining the Skeleton 00:11:00
    3. Interface Design 00:21:39
    4. Navigation Design 00:20:16
    5. Convention and Metaphor 00:14:51
    6. Information Design 00:32:04
    7. Wireframes 00:27:54
    8. Skeleton Takeaways 00:01:56
    9. Skeleton Lab 00:02:13
  7. Chapter 7: Using the Elements - Surface
    1. Using the Elemets: Surface 00:03:24
    2. Defining the Surface 00:21:13
    3. Visual Design Principles 00:33:03
    4. Following the Eye 00:07:59
    5. Contrast and Uniformity 00:07:16
    6. Consistency 00:10:24
    7. Color and Typography 00:15:04
    8. Surface Takeaways 00:02:44
    9. Surface Lab 00:02:33
  8. Chapter 8: Takeaways and Resources
    1. Things to Remember 00:21:22
    2. Tools of the Trade 00:18:17
    3. Wireframing and Prototyping Software 00:05:25
    4. A/B Testing Software 00:05:01
    5. Content Inventory Software 00:07:35
    6. User Testing/Feedback Software 00:08:11
    7. Analytics Software 00:08:05
    8. Educational/Informational Websites 00:10:09