Chapter 8. Advanced Topics

Mixing multiple physical rules of an object and customizing physical properties is one of the new and powerful features in Unreal Engine 4. This allows designers and developers to apply physics on a larger scale. Things such as ocean water, sky, a grass field, and object destruction are examples of how to apply multiple physics for player interactions in the game world.

This chapter provides an example of various physics rules of a simple object.

Simulating complex physics – destruction

If you want to destroy an object in the game into small pieces, you have to break it into small objects and save the model as a huge file that needs heavy processing by the machine to render, and it also takes time to make animation for ...

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