Setting up user controls – a section review

In this section, we created the Axis Mappings so that the vehicle could gain the ability to move forward/backward and right/left. We also implemented the ability to use the handbrake with the Action Mapping in Project Settings. Lastly, we created a new Game Mode blueprint and implemented the Game Mode in the Project and World Settings of our level. With these in place, we can move on and add behaviors to our BP_NewVehicle Event Graph. This allows you to control your vehicle.

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