Physics Damping – a section review

In this section, we looked at how to explore Physics Damping using blueprints and the Physics Constraint component. By setting values in Physics Constraint, we are able to simulate a pendulum in our game world that would swing forever until we apply angular damping with the Angular Velocity Strength parameter. Lastly, we applied an angular threshold that would cause our constrained mesh to break from the joint and become its own separate physics body.

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