Physics Bodies – a section review

In this section, we discussed what Physics Bodies are and how to create them by using static meshes, skeletal meshes, shape components in blueprints, and physics assets. Additionally, you learned about all the different parameters that exist for Physics Bodies in Unreal Engine 4. We also looked at each property and how it affects the physics on the specified object. Now that we have a stronger grasp of what Physics Bodies are, let's move on and discuss Angular and Linear Damping.

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