Custom object and trace channel responses – a section review

In this section, we took a deeper look at how to create and implement custom objects, trace channels, and custom collision presets. We then applied these customized channels and presets to the First Person Projectile blueprint and found that we can have the same collision behavior exist for the projectile when we use custom collision presets and Object channels. Now that we have created our very own custom object and trace channels and created our own collision preset, we can now move on and take an in-depth look at the additional default collision presets that exist in Unreal Engine 4.

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