Simple versus complex collision – a section review

In this section, we looked at the different simple collisions offered by default in the Static Mesh editor in Unreal Engine 4. We also discussed the advantages and disadvantages of the simple and complex collision when it comes to game development and engine performance. Lastly, we briefly looked at how to create both these types of collision. With a basic understanding of simple and complex collision under our belts, we can now discuss how to create simple collision, and how to create collision hulls in Unreal Engine 4 later on.

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