Summary

In this chapter, we discussed a handful of mathematical and physics-based concepts that are necessary to grasp in order to understand how physics works in Unreal Engine 4. We looked at the different units of measurement that exist in the American and European standards of length and how they convert from one to another. We also looked at Unreal Units (uu). Then, we discussed the common measurements for walls, doorways, characters, and stairs.

Next, you learned a little bit about scientific notation, how it works, and how it is used. We looked at some basic and advanced examples of conversions from numerical to scientific notations.

Additionally, you learned about the 2D and 3D coordinate systems and how they are used in the real world and ...

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