Summary

In this chapter, we discussed UMG and its user interface. Using it, we created a main menu for our game (which contains the name of the game and a button that starts the game when the player touches it). Having done that, we were then ready to package our game for Android devices.

The first step in doing that was installing the Android SDK which contains all of the build files required to package our game into a .apk file. Once installed, the next step was to specify to the engine where all of the files are located. Then, we discussed how to set up the Android device to test the game directly without having to package the game every time. Finally, we discussed how to package the final product and upload the game onto the Google Play Store ...

Get Unreal Engine: Game Development from A to Z now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.