Chapter 5. Scripting with Blueprints

We now come to one of the most important aspects of the game: interactivity. Without it, our game will just be an environment that the player can move around in. Those who have used UDK before may already be familiar with the concept of visual scripting. UDK had what is called Kismet, a powerful visual scripting tool. A really attractive feature of this tool is that anyone can use it without any prior programming knowledge. All you need to know is the logic behind the event you wish to implement. You can create a full game without even writing a single line of code.

In Unreal 4, we have Blueprints, which is sort of an upgrade to Kismet. The basic setup is the same: you have various nodes and expressions, which ...

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