Summary

In this chapter, we looked at some of the actors present in the Modes panel that are vital to the functionality of the game, and some that enhance the overall experience.

Apart from talking about them, we also placed some of them in our level. We are now close to making our game. In the next chapter, we are going to talk about Blueprints—probably the most important topic we will be covering in our guide. Without them, there would be no interactivity in the game. So, let us start scripting in the next chapter.

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