Chapter 4. Using Actors, Classes, and Volumes

We have our environment set up with all of the essential actors and objects placed. There are other equally, if not more, important types of objects (or actors), without which the game would not be complete. These are Visual and Basic classes and Volumes, which are actors with special properties. Some are vital to the game, while some add special features. In this chapter, we will be looking at some of these volumes and classes and how they affect the game. We will cover the following topics:

  • Basic classes
  • Visual Effects
  • Volumes
  • All Classes

Basic classes

We will kick off with an introduction to basic classes. These can be accessed in the Modes panel under the Basic section.

This contains the most basic classes ...

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