Summary

In this chapter, we talked about projects, what they are, what types of projects UE4 offers, and how to create and load projects. Following that, we covered what BSP brushes are, the default types of BSP brushes and how we can edit them to create our own geometry. We returned and took another look at Content Browser, how to import and migrate assets, and how to place actors from Content Browser onto the level. We covered the concept of materials, the material editor, its user interface, and how to create materials. Finally, we ended the chapter by talking about lighting, the different types of lights, and some of the important settings.

Using this knowledge, we created our environment, hence taking our first steps towards building our game. ...

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