Chapter 3. Building the Game – First Steps

By now, you hopefully have everything set up. You now know enough for us to finally get started with what you are really here for, to make games using UE4. A great feature about UE4 is that it is easy to get into, yet hard to master, since there is so much you can do with this powerful engine. We will start by making the core elements of the game, namely the level, lighting, and materials.

In this chapter, we will cover the following topics:

  • What a project is, different types of projects offered by UE4, loading, and creating new projects
  • Our game's concept, objective, genre, and features
  • Geometry and BSP brushes
  • Importing assets into the Content Browser, and onto the level
  • How to create materials
  • Lighting, its ...

Get Unreal Engine: Game Development from A to Z now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.