Summary

In this chapter, we looked closely at the Project Brower, Editor, its UI, how to navigate through it, and some important controls and hotkeys that you should be aware of. We have now covered everything you need to know to actually start using UE4 to make games. So, without further ado, lets start making our game.

In the next chapter, we will take you through what a project is, the different types of projects you can create, how to use BSP brushes, importing and implementing assets in the game, lighting, and so on.

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